This project is mirrored from https://github.com/mantidproject/mantid.git.
Pull mirroring updated .
- Jul 10, 2017
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David Fairbrother authored
This commit switches Kernel::Matrix to use a unique_ptr to fix various issues with move constructors and memory leaks. It also touches various files with minor fixups such as using auto, fixing spelling mistakes and using a safer interface with vectors (push_back)
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- May 01, 2017
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Hahn, Steven authored
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- Sep 14, 2016
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Savici, Andrei T. authored
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Savici, Andrei T. authored
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- May 05, 2016
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Hahn, Steven authored
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- Feb 09, 2016
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Tom Perkins authored
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- Feb 08, 2016
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Tom Perkins authored
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Tom Perkins authored
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Tom Perkins authored
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- Oct 05, 2015
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Campbell, Stuart authored
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WHITFIELDRE email authored
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- Jul 29, 2015
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Savici, Andrei T. authored
As part of this issue, I found that calculating the inverse of a 1x1 matrix results in a segmentation fault
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- Mar 21, 2015
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Michael Wedel authored
Instead of throwing a size mismatch exception, it throws an out of range exception from V3D.
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Michael Wedel authored
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- Mar 05, 2015
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Michael Wedel authored
Found a reference for the different treatment of coordinates and vectors, implemented in SymmetryOperation, changed documentation. Added additional test for Kernel matrix operator.
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- Feb 05, 2015
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Michael Wedel authored
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- Jul 16, 2014
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Gigg, Martyn Anthony authored
Coverity detected an issue that looks like a false-positive but there was no unit test for it. Valgrind says there isn't and it looks like it is just an artifact of how the code/memory is Matrix is structured. Refs #9946
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- Jun 20, 2013
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Gigg, Martyn Anthony authored
The stream operators still use commas as before but the free functions now allows users to specify the delimiter. Refs #7199
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- Jun 16, 2011
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Gigg, Martyn Anthony authored
Refs #3175. Sorry for the huge commit but certain things require Matrix to be in Kernel. Given how Quat, V3D and Matrix inter cooperate it seemed sensible for them to be in the same place and arguably this is where they belong anyway.
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- Jun 14, 2011
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Gigg, Martyn Anthony authored
Refs #3175. Add a MatrixProperty that will allow Geometry::Matrix objects to be passed into algorithms. Also renamed the MantidMat typedef to DblMatrix so that it's clearer what the thing actually is.
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- May 27, 2011
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Savici, Andrei T. authored
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Savici, Andrei T. authored
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- May 12, 2011
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Alex Buts authored
More tests are needed for algorithms etc...
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- May 06, 2011
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Gigg, Martyn Anthony authored
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- Jan 28, 2011
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Janik Zikovsky authored
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- Jan 06, 2011
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Peterson, Peter authored
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- Dec 29, 2010
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Russell Taylor authored
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Russell Taylor authored
Rename Framework code directory to just that. Also delete Main and VS & Eclipse project file. Re #1881.
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- Aug 28, 2009
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Nick Draper authored
Added subfolders to src and inc in Geometry.vcproj Tested with scons and VS sln builds
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- Apr 22, 2008
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Matt Clarke authored
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- Apr 11, 2008
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Nick Draper authored
Rearrange test file names to match the scheme used in the other projects. i.e. ClassNameTest.h
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- Apr 09, 2008
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Stuart Ansell authored
re #64 Fixing geometry
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- Apr 08, 2008
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Nick Draper authored
Corrected bug in TestMatrix and addedd missing template definitions to Matrix.cpp
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- Dec 24, 2007
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Nick Draper authored
All workspace and algorithm pointers changed to shared pointers. Typedefs have been created for each workspace type and should be used! eg. Workspace_sptr for Workspace
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- Dec 20, 2007
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Stuart Ansell authored
Fixed a stupid warning in matrix + a minor error in Faddev routine. Also added the beginnings of a test.[ which needs numerical accuracy test for the TS_ASSERT_EQUALS.
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