This project is mirrored from https://github.com/mantidproject/mantid.git.
Pull mirroring updated .
- Oct 05, 2015
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Campbell, Stuart authored
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- Mar 19, 2015
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Harry Jeffery authored
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- Dec 16, 2014
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WHITFIELDRE email authored
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- Mar 14, 2012
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Gigg, Martyn Anthony authored
Touches nearly everything unfortunately but is necessary.
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- Jun 16, 2011
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Gigg, Martyn Anthony authored
Move MatrixProperty to Kernel, there's no sense it being in API now. Also expose Matrix types to IPropertyManager. We may have to figure out a better design for the TypedValue situation but for now we're good. Refs #3175
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Gigg, Martyn Anthony authored
Refs #3175. Sorry for the huge commit but certain things require Matrix to be in Kernel. Given how Quat, V3D and Matrix inter cooperate it seemed sensible for them to be in the same place and arguably this is where they belong anyway.
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- Jun 15, 2011
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Gigg, Martyn Anthony authored
Refs #3175. Move the macro for defining IPropertyManager::getValue functions to the header so that all user-defined types can access it. Also implement a test for MatrixProperties being passed to algorithms. We have one problem now with this kind of code: DblMatrix R = getProperty("R"). IPropertyManager can't define a template conversion operator because Visual Studio has a problem with the std::string version that even a specialization doesn't cure.
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- Jun 14, 2011
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Gigg, Martyn Anthony authored
Refs #3175. Add a MatrixProperty that will allow Geometry::Matrix objects to be passed into algorithms. Also renamed the MantidMat typedef to DblMatrix so that it's clearer what the thing actually is.
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