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#ifndef MANTID_DATAHANDLING_LOADBinaryStl_H_
#define MANTID_DATAHANDLING_LOADBinaryStl_H_
#include "MantidGeometry/Objects/MeshObject.h"
#include "MantidKernel/BinaryStreamReader.h"
#include <MantidKernel/V3D.h>
namespace Mantid {
namespace DataHandling {
LoadBinaryStl(std::string filename) : m_filename(filename), M_HEADER_SIZE(80), M_SIZE_OF_TRIANGLE(50), M_NUM_OF_TRIANGLES(4) {}
std::unique_ptr<Geometry::MeshObject> readStl();
bool isBinarySTL();
uint32_t getNumberTriangles(Kernel::BinaryStreamReader);
void readTriangle(Kernel::BinaryStreamReader);
std::string m_filename;
std::vector<uint16_t> m_triangle;
std::vector<Kernel::V3D> m_verticies;
const int M_HEADER_SIZE;
const uint32_t M_SIZE_OF_TRIANGLE;
const uint32_t M_NUM_OF_TRIANGLES;
uint16_t addSTLVertex(Kernel::V3D &vertex, std::vector<Kernel::V3D> &vertices);
bool areEqualVertices(Kernel::V3D const &v1, Kernel::V3D const &v2);
} // namespace DataHandling
} // namespace Mantid
#endif /* MANTID_DATAHANDLING_LOADBinaryStl_H_ */