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#ifndef MANTID_DATAHANDLING_LOADBINSTL_H_
#define MANTID_DATAHANDLING_LOADBINSTL_H_
#include "MantidGeometry/Objects/MeshObject.h"
#include "MantidKernel/BinaryStreamReader.h"
#include <MantidKernel/V3D.h>
namespace Mantid {
namespace DataHandling {
class DLLExport LoadBinStl {
LoadBinStl(std::string filename):m_filename(filename){}
std::unique_ptr<Geometry::MeshObject> readStl();
bool isBinarySTL();
uint32_t getNumberTriangles(Kernel::BinaryStreamReader);
void readTriangle(Kernel::BinaryStreamReader);
std::string m_filename;
std::vector<uint16_t> m_triangle;
std::vector<Kernel::V3D> m_verticies;
uint16_t addSTLVertex(Kernel::V3D &vertex, std::vector<Kernel::V3D> &vertices);
bool areEqualVertices(Kernel::V3D const &v1, Kernel::V3D const &v2) ;
} // namespace DataHandling
} // namespace Mantid
#endif /* MANTID_DATAHANDLING_LOADBINSTL_H_ */