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#include "MantidAlgorithms/ClearMaskFlag.h"
#include "MantidGeometry/Instrument/DetectorInfo.h"
Federico Montesino Pouzols
committed
#include "MantidAPI/MatrixWorkspace.h"
#include "MantidGeometry/IDetector.h"
#include "MantidGeometry/Instrument.h"
Federico Montesino Pouzols
committed
namespace Mantid {
namespace Algorithms {
using namespace Geometry;
using namespace API;
using Kernel::Direction;
// Register the algorithm into the AlgorithmFactory
DECLARE_ALGORITHM(ClearMaskFlag)
/// Algorithm's name for identification. @see Algorithm::name
const std::string ClearMaskFlag::name() const { return "ClearMaskFlag"; }
/// Algorithm's version for identification. @see Algorithm::version
int ClearMaskFlag::version() const { return 1; }
/// Algorithm's category for identification. @see Algorithm::category
const std::string ClearMaskFlag::category() const {
return "Transforms\\Masking";
}
/** Initialize the algorithm's properties.
*/
void ClearMaskFlag::init() {
declareProperty(Kernel::make_unique<WorkspaceProperty<>>("Workspace", "",
Direction::InOut),
"Workspace to clear the mask flag of.");
declareProperty("ComponentName", "",
"Specify the instrument component to clear the "
"mask. If empty clears the mask flag for "
}
/** Execute the algorithm.
*/
void ClearMaskFlag::exec() {
MatrixWorkspace_sptr ws = getProperty("Workspace");
std::string componentName = getPropertyValue("ComponentName");
auto &detectorInfo = ws->mutableDetectorInfo();
if (!componentName.empty()) {
std::vector<IDetector_const_sptr> detectors;
ws->getInstrument()->getDetectorsInBank(detectors, componentName);
for (const auto &det : detectors) {
auto index = detectorInfo.indexOf(det->getID());
detectorInfo.setMasked(index, false);
}
} else {
detectorInfo.clearMaskFlags();
} // namespace Algorithms
} // namespace Mantid