This project is mirrored from https://github.com/mantidproject/mantid.git.
Pull mirroring updated .
- Nov 09, 2017
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Karl Palmen authored
The files are yet to be renamed Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
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- Oct 05, 2015
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Campbell, Stuart authored
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- Dec 16, 2014
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WHITFIELDRE email authored
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- Dec 04, 2014
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Nick Draper authored
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- Mar 18, 2014
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Gigg, Martyn Anthony authored
Refs #9059
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- Nov 02, 2012
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Savici, Andrei T. authored
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- Jun 08, 2011
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Gigg, Martyn Anthony authored
Refs #3157 Sort our System.h. It was becoming a dumping ground. It should only be touched when absolutely necessary as it affects every file in Mantid. Also combined this with Refs #2345 to sort out DLLExport/DLLImport usage. It's done for Kernel, Geometry and API but stuff in the plugins could do with updating as well.
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- May 18, 2011
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Gigg, Martyn Anthony authored
Modify the SolidAngle calculation for cylinders to EXCLUDE the end caps so that it closely approximates the effects of shadowing for stacked cylinders. Also cleaned up some indentation in renderinging code and made an error message clearer in IPropertyManager. Re #2596
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- Mar 22, 2011
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Peterson, Peter authored
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- Jan 28, 2011
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Janik Zikovsky authored
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- Dec 29, 2010
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Russell Taylor authored
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Russell Taylor authored
Rename Framework code directory to just that. Also delete Main and VS & Eclipse project file. Re #1881.
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- Jul 22, 2010
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Nick Draper authored
Copyright updated to read Copyright © 2007-10 ISIS Rutherford Appleton Laboratory & NScD Oak Ridge National Laboratory
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- Aug 28, 2009
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Nick Draper authored
Added subfolders to src and inc in Geometry.vcproj Tested with scons and VS sln builds
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- Mar 13, 2009
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Gigg, Martyn Anthony authored
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- Feb 02, 2009
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Sri Nagella authored
1) Added Cache Geometry Handler for handling cache geometry 2) Added Vtk XML geometry cache writer and reader TODO: implement vtk xml geometry cache reader
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- Dec 23, 2008
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Roman Tolchenov authored
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- Sep 08, 2008
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Russell Taylor authored
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- Aug 21, 2008
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Sri Nagella authored
refs #118 A step towards building 3D geometry widget, is to build geometry that can be visualised in 3d 1) Included Geometry generator using GTS 2) Added GTS Library 3) Modified SConstruct to include GTS, OpenGL in the Build.
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