1) I don't think anything should be done here as fast algorithms may not be...
1) I don't think anything should be done here as fast algorithms may not be possible to cancel anyway. 2) Made Algorithm::cancel() method virtual and overridden it in Load to call cancel() on the concrete loader. A test file can be sans2d00005512.nxs. 3) MantidPlot makes sure that the AlgorithmDockWidget is visible when an algorithm is running. fixes #1733
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- Code/Mantid/Framework/API/inc/MantidAPI/Algorithm.h 1 addition, 1 deletionCode/Mantid/Framework/API/inc/MantidAPI/Algorithm.h
- Code/Mantid/Framework/DataHandling/inc/MantidDataHandling/Load.h 4 additions, 0 deletions...ntid/Framework/DataHandling/inc/MantidDataHandling/Load.h
- Code/Mantid/Framework/DataHandling/src/Load.cpp 22 additions, 11 deletionsCode/Mantid/Framework/DataHandling/src/Load.cpp
- Code/Mantid/MantidPlot/src/Mantid/AlgMonitor.cpp 1 addition, 0 deletionsCode/Mantid/MantidPlot/src/Mantid/AlgMonitor.cpp
- Code/Mantid/MantidPlot/src/Mantid/MantidUI.cpp 13 additions, 0 deletionsCode/Mantid/MantidPlot/src/Mantid/MantidUI.cpp
- Code/Mantid/MantidPlot/src/Mantid/MantidUI.h 3 additions, 1 deletionCode/Mantid/MantidPlot/src/Mantid/MantidUI.h
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