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Commit 19e044cb authored by Sullivan, Brendan T's avatar Sullivan, Brendan T
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Re #24329 clang-format

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......@@ -23,7 +23,7 @@ namespace Crystal {
/** SetCrystalLocation
Description:
This algorithm provides a convenient interface to sets the
This algorithm provides a convenient interface to sets the
sample position of an events workspace.
@author Brendan Sullivan, SNS,ORNL
@date Dec 20 2018
......
......@@ -9,26 +9,24 @@
#include "MantidAPI/AnalysisDataService.h"
#include "MantidAPI/ITableWorkspace.h"
#include "MantidCrystal/LoadIsawUB.h"
#include "MantidCrystal/ShowPeakHKLOffsets.h"
#include "MantidCrystal/SetCrystalLocation.h"
#include "MantidCrystal/ShowPeakHKLOffsets.h"
#include "MantidDataHandling/Load.h"
#include "MantidDataObjects/PeaksWorkspace.h"
#include "MantidDataObjects/EventWorkspace.h"
#include "MantidDataObjects/PeaksWorkspace.h"
#include <cxxtest/TestSuite.h>
using Mantid::DataHandling::Load;
using namespace Mantid::DataObjects;
using Mantid::Crystal::LoadIsawUB;
using Mantid::Crystal::ShowPeakHKLOffsets;
using Mantid::Crystal::SetCrystalLocation;
using Mantid::Crystal::ShowPeakHKLOffsets;
using Mantid::DataObjects::TableWorkspace;
using Mantid::Kernel::V3D;
using namespace Mantid::API;
class SetCrystalLocationTest : public CxxTest::TestSuite {
public:
void test_algo() {
std::string WSName = "events";
std::string file_name = "BSS_11841_event.nxs";
......@@ -36,18 +34,19 @@ public:
TS_ASSERT_THROWS_NOTHING(loader.initialize());
TS_ASSERT(loader.isInitialized());
loader.setPropertyValue("OutputWorkspace", WSName);
loader.setPropertyValue("Filename",file_name);
loader.setPropertyValue("Filename", file_name);
TS_ASSERT(loader.execute());
TS_ASSERT(loader.isExecuted());
TS_ASSERT(loader.isExecuted());
auto workspace = AnalysisDataService::Instance().retrieve(WSName);
EventWorkspace_sptr events = boost::dynamic_pointer_cast<EventWorkspace>(workspace);
EventWorkspace_sptr events =
boost::dynamic_pointer_cast<EventWorkspace>(workspace);
TS_ASSERT(events);
auto inst = events->getInstrument();
TS_ASSERT(inst);
auto sample = inst->getSample();
TS_ASSERT(sample);
SetCrystalLocation algo;
TS_ASSERT_THROWS_NOTHING(algo.initialize());
TS_ASSERT(algo.isInitialized());
......@@ -57,23 +56,23 @@ public:
algo.setProperty("NewY", -0.30);
algo.setProperty("NewZ", 10.0);
//Check the sample is at the origin by default
// Check the sample is at the origin by default
V3D sampPos0 = sample->getPos();
TS_ASSERT_DELTA(sampPos0.X(), 0.0, 1.e-3);
TS_ASSERT_DELTA(sampPos0.Y(), 0.0, 1.e-3);
TS_ASSERT_DELTA(sampPos0.Z(), 0.0, 1.e-3);
//Move the sample to (1.0, -0.3, 10.0)
// Move the sample to (1.0, -0.3, 10.0)
TS_ASSERT(algo.execute());
TS_ASSERT(algo.isExecuted());
//Check that the sample moved
// Check that the sample moved
V3D sampPos1 = sample->getPos();
TS_ASSERT_DELTA(sampPos1.X(), 1.0, 1.e-3);
TS_ASSERT_DELTA(sampPos1.Y(), -0.30, 1.e-3);
TS_ASSERT_DELTA(sampPos1.Z(), 10.0, 1.e-3);
//Try it on a separate workspace
// Try it on a separate workspace
SetCrystalLocation algo2;
TS_ASSERT_THROWS_NOTHING(algo2.initialize());
TS_ASSERT(algo2.isInitialized());
......@@ -85,23 +84,24 @@ public:
TS_ASSERT(algo2.execute());
TS_ASSERT(algo2.isExecuted());
//Check that the original is unchanged. "Events" should be at
// Check that the original is unchanged. "Events" should be at
// the same sampPos1 = (1.0, -0.3, 10.0)
V3D sampPos2 = sample->getPos();
TS_ASSERT_DELTA(sampPos2.X(), 1.0, 1.e-3);
TS_ASSERT_DELTA(sampPos2.Y(), -0.30, 1.e-3);
TS_ASSERT_DELTA(sampPos2.Z(), 10.0, 1.e-3);
//Get pointers to the new workspace
// Get pointers to the new workspace
auto workspace_new = AnalysisDataService::Instance().retrieve("events_new");
EventWorkspace_sptr events_new = boost::dynamic_pointer_cast<EventWorkspace>(workspace_new);
EventWorkspace_sptr events_new =
boost::dynamic_pointer_cast<EventWorkspace>(workspace_new);
TS_ASSERT(events_new)
auto inst_new = events_new->getInstrument();
TS_ASSERT(inst_new);
auto sample_new = inst_new->getSample();
TS_ASSERT(sample_new);
//the new workspace should be at (2.,4.,0.,)
// the new workspace should be at (2.,4.,0.,)
V3D sampPos3 = sample_new->getPos();
TS_ASSERT_DELTA(sampPos3.X(), 2.0, 1.e-3);
TS_ASSERT_DELTA(sampPos3.Y(), 4.0, 1.e-3);
......
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