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/*WIKI*
This moves an instrument component, e.g. a bank or a pixel.
You can either specify an absolute position or a relative position.
The relative position will be applied to the current position, so applying this twice will move the detector twice.
Janik Zikovsky
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*WIKI*/
//----------------------------------------------------------------------
// Includes
//----------------------------------------------------------------------
#include "MantidDataHandling/MoveInstrumentComponent.h"
#include "MantidDataObjects/Workspace2D.h"
#include "MantidKernel/Exception.h"
#include "MantidGeometry/Instrument/ComponentHelper.h"
namespace Mantid
{
namespace DataHandling
{
// Register the algorithm into the algorithm factory
DECLARE_ALGORITHM(MoveInstrumentComponent)
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/// Sets documentation strings for this algorithm
void MoveInstrumentComponent::initDocs()
{
this->setWikiSummary("Moves an instrument component to a new position.");
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this->setOptionalMessage("Moves an instrument component to a new position.");
}
using namespace Kernel;
using namespace Geometry;
using namespace API;
/// Empty default constructor
MoveInstrumentComponent::MoveInstrumentComponent()
{}
/// Initialisation method.
void MoveInstrumentComponent::init()
{
// When used as a sub-algorithm the workspace name is not used - hence the "Anonymous" to satisfy the validator
declareProperty(new WorkspaceProperty<MatrixWorkspace>("Workspace","Anonymous",Direction::InOut),
"The name of the workspace for which the new instrument configuration will have an effect. Any other workspaces stored in the analysis data service will be unaffected.");
declareProperty("ComponentName","",
"The name of the component to move. Component names are defined in the instrument definition files. A pathname delited by '/' may be used for non-unique name.");
declareProperty("DetectorID",-1,
"The ID of the detector to move. If both the component name and the detector ID are set the latter will be used.");
declareProperty("X",0.0,
"The x-part of the new location vector.");
declareProperty("Y",0.0,
"The y-part of the new location vector.");
declareProperty("Z",0.0,
"The z-part of the new location vector.");
declareProperty("RelativePosition",true,
"The property defining how the (X,Y,Z) vector should be interpreted. If true it is a vector relative to the initial component's position. Otherwise it is a new position in the absolute co-ordinates.");
}
/** Executes the algorithm.
*
* @throw std::runtime_error Thrown with Workspace problems
*/
void MoveInstrumentComponent::exec()
{
// Get the workspace
MatrixWorkspace_sptr WS = getProperty("Workspace");
const std::string ComponentName = getProperty("ComponentName");
const int DetID = getProperty("DetectorID");
const double X = getProperty("X");
const double Y = getProperty("Y");
const double Z = getProperty("Z");
const bool relativePosition = getProperty("RelativePosition");
// Get the ParameterMap reference before the instrument so that
// we avoid a copy
Geometry::ParameterMap& pmap = WS->instrumentParameters();
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Instrument_const_sptr inst = WS->getInstrument();
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IComponent_const_sptr comp;
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// Find the component to move
if (DetID != -1)
{
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comp = inst->getDetector(DetID);
if (comp == 0)
{
std::ostringstream mess;
mess<<"Detector with ID "<<DetID<<" was not found.";
g_log.error(mess.str());
throw std::runtime_error(mess.str());
}
}
else if (!ComponentName.empty())
{
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comp = inst->getComponentByName(ComponentName);
if (comp == 0)
{
std::ostringstream mess;
mess<<"Component with name "<<ComponentName<<" was not found.";
g_log.error(mess.str());
throw std::runtime_error(mess.str());
}
}
else
{
g_log.error("DetectorID or ComponentName must be given.");
throw std::invalid_argument("DetectorID or ComponentName must be given.");
}
// Do the move
using namespace Geometry::ComponentHelper;
TransformType positionType = Absolute;
if(relativePosition) positionType = Relative;
Geometry::ComponentHelper::moveComponent(*comp, pmap, V3D(X,Y,Z), positionType);
return;
}
} // namespace DataHandling
} // namespace Mantid