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#ifndef MANTID_DATAHANDLING_LOADASCIISTL_H_
#define MANTID_DATAHANDLING_LOADASCIISTL_H_
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#include "MantidDataHandling/LoadStl.h"
#include "MantidGeometry/Objects/MeshObject.h"
#include "MantidKernel/V3D.h"
#include <fstream>
namespace Mantid {
namespace DataHandling {

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class DLLExport LoadAsciiStl : LoadStl {
public:
  LoadAsciiStl(std::string filename) : LoadStl(filename) {}
  std::unique_ptr<Geometry::MeshObject> readStl() override;
  bool isAsciiSTL();

private:
  int m_lineNumber = 0;
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  bool readSTLTriangle(std::ifstream &file, Kernel::V3D &v1, Kernel::V3D &v2,
                       Kernel::V3D &v3);
  bool readSTLVertex(std::ifstream &file, Kernel::V3D &vertex);
  bool readSTLLine(std::ifstream &file, std::string const &type);
};

} // namespace DataHandling
} // namespace Mantid
#endif /* MANTID_DATAHANDLING_LOADASCIISTL_H_ */