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#ifndef MANTID_KERNEL_NDRANDOMNUMBERGENERATOR_H_
#define MANTID_KERNEL_NDRANDOMNUMBERGENERATOR_H_
Gigg, Martyn Anthony
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//------------------------------------------------------------------------------
// Includes
//------------------------------------------------------------------------------
Gigg, Martyn Anthony
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#include "DllConfig.h"
#include <vector>
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namespace Mantid {
namespace Kernel {
/**
This class defines an interface for N dimensional random number generators.
A call to next produces N points in an ND space
@author Martyn Gigg, Tessella plc
@date 19/05/2012
Copyright © 2010 ISIS Rutherford Appleton Laboratory, NScD Oak Ridge
National Laboratory & European Spallation Source
This file is part of Mantid.
Mantid is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
Mantid is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
File change history is stored at: <https://github.com/mantidproject/mantid>.
Code Documentation is available at: <http://doxygen.mantidproject.org>
*/
class MANTID_KERNEL_DLL NDRandomNumberGenerator {
public:
/// Constructor
NDRandomNumberGenerator(const unsigned int ndims);
/// Virtual destructor to ensure that all inheriting classes have one
virtual ~NDRandomNumberGenerator() = default;
/// Disable default constructor
NDRandomNumberGenerator() = delete;
/// Disable copy operator
NDRandomNumberGenerator(const NDRandomNumberGenerator &) = delete;
/// Disable assignment operator
NDRandomNumberGenerator &operator=(const NDRandomNumberGenerator &) = delete;
/// Returns the number of dimensions the point will be generated in, i.e. the
/// size
/// of the vector returned from by nextPoint()
inline unsigned int numberOfDimensions() const { return m_ndims; }
/// Generate the next set of values that form a point in ND space
const std::vector<double> &nextPoint();
/// Restarts the generator from the beginning of the sequence
virtual void restart() = 0;
/// Saves the current state of the generator
virtual void save() = 0;
/// Restores the generator to the last saved point, or the beginning if
/// nothing has been saved
virtual void restore() = 0;
protected:
/// Generate the next point. Override this in you concrete implementation
virtual void generateNextPoint() = 0;
/// Cache a value for a given dimension index, i.e. 0->ND-1
void cacheGeneratedValue(const size_t index, const double value);
/// Cache the while point in one go
void cacheNextPoint(const std::vector<double> &nextPoint);
/// Some generators need direct access to the cache
inline std::vector<double> &getNextPointCache() { return m_nextPoint; }
private:
/// The number of dimensions
const unsigned int m_ndims;
/// Storage the next point to return
std::vector<double> m_nextPoint;
};
}