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#include "MantidGeometry/MDGeometry/QSample.h"
#include "MantidKernel/MDUnit.h"
namespace Mantid {
namespace Geometry {
const std::string QSample::QSampleName = "QSample";
//----------------------------------------------------------------------------------------------
/** Constructor
*/
QSample::QSample() : m_unit(new Mantid::Kernel::InverseAngstromsUnit) {}
//----------------------------------------------------------------------------------------------
/** Destructor
*/
QSample::~QSample() {}
Kernel::UnitLabel QSample::getUnitLabel() const {
return m_unit->getUnitLabel();
const Kernel::MDUnit &QSample::getMDUnit() const { return *m_unit; }
bool QSample::canConvertTo(const Kernel::MDUnit &otherUnit) const {
return this->getMDUnit() == otherUnit;
std::string QSample::name() const { return QSampleName; }
QSample *QSample::clone() const { return new QSample; }
Mantid::Kernel::SpecialCoordinateSystem
QSample::equivalientSpecialCoordinateSystem() const {
return Mantid::Kernel::SpecialCoordinateSystem::QSample;
}
bool QSample::isQ() const { return true; }
bool QSample::isSameType(const MDFrame &frame) const {
auto isSameType = true;
try {
dynamic_cast<const QSample &>(frame);
} catch (std::bad_cast &) {
isSameType = false;
}
return isSameType;
}
} // namespace Geometry
} // namespace Mantid