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#ifndef MANTID_ALGORITHM_H_
#define MANTID_ALGORITHM_H_
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//----------------------------------------------------------------------
// Includes
//----------------------------------------------------------------------
#include "System.h"
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#include "IAlgorithm.h"
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#include "AlgorithmManager.h"
#include "Logger.h"
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#include <vector>
//#include <ext/hash_map>
#include <map>
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#ifndef PACKAGE_VERSION
#define PACKAGE_VERSION "unknown"
#endif
namespace Mantid
{
// Forward declaration
class Workspace;
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/** @class Algorithm Algorithm.h Kernel/Algorithm.h
Base class from which all concrete algorithm classes should be derived.
In order for a concrete algorithm class to do anything
useful the methods init(), exec() and final() should be overridden.
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Further text from Gaudi file.......
The base class provides utility methods for accessing
standard services (event data service etc.); for declaring
properties which may be configured by the job options
service; and for creating sub algorithms.
The only base class functionality which may be used in the
constructor of a concrete algorithm is the declaration of
member variables as properties. All other functionality,
i.e. the use of services and the creation of sub-algorithms,
may be used only in initialise() and afterwards (see the
Gaudi user guide).
@author Russell Taylor, Tessella Support Services plc
@author Based on the Gaudi class of the same name (see http://proj-gaudi.web.cern.ch/proj-gaudi/)
@date 12/09/2007
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Copyright © 2007 ???RAL???
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This file is part of Mantid.
Mantid is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
Mantid is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
File change history is stored at: <https://svn.mantidproject.org/mantid/trunk/Code/Mantid>
*/
class DLLExport Algorithm : virtual public IAlgorithm
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{
public:
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/// Default constructor
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/// Virtual destructor
virtual ~Algorithm();
/** The identifying name of the algorithm object. This is the name of a
* particular instantiation of an algorithm object as opposed to the name
* of the algorithm itself, e.g. "LinearTrackFit" may be the name of a
* concrete algorithm class,
* whereas "ApproxTrackFit" and "BestTrackFit" may be two instantiations
* of the class configured to find tracks with different fit criteria.
*/
virtual const std::string& name() const;
// IAlgorithm methods
virtual const std::string& version() const;
/** Initialization method invoked by the framework. This method is responsible
* for any bookkeeping of initialization required by the framework itself.
* It will in turn invoke the initialize() method of the derived algorithm,
* and of any sub-algorithms which it creates.
*/
virtual StatusCode initialize();
/** The actions to be performed by the algorithm on a dataset. This method is
* invoked for top level algorithms by the application manager.
* This method invokes exec() method.
* For sub-algorithms either the execute() method or exec() method
* must be EXPLICITLY invoked by the parent algorithm.
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*/
virtual StatusCode execute();
/** System finalization. This method invokes the finalize() method of a
* concrete algorithm and the finalize() methods of all of that algorithm's
* sub algorithms.
*/
virtual StatusCode finalize();
/// Has the Algorithm already been initialized?
// Protected in Gaudi version
virtual bool isInitialized() const;
/// Has this algorithm been executed since the last reset?
virtual bool isExecuted() const;
/// Has the Algorithm already been finalized?
// Protected in Gaudi version
virtual bool isFinalized() const;
/** Create a sub algorithm.
* A call to this method creates a child algorithm object.
* Note that the returned pointer is to Algorithm
* (as opposed to IAlgorithm), and thus the methods of IProperty
* are also available for the direct setting of the sub-algorithm's
* properties. Using this mechanism instead of creating daughter
* algorithms directly via the new operator is prefered since then
* the framework may take care of all of the necessary book-keeping.
*
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* @param type The concrete algorithm class of the sub algorithm
* @param name The name to be given to the sub algorithm
* @param pSubAlg Set to point to the newly created algorithm object
*/
// Need Algorithm manager/factory before this can be implemented.
StatusCode createSubAlgorithm( const std::string& type,
const std::string& name, Algorithm*& pSubAlg );
/// List of sub-algorithms. Returns a pointer to a vector of (sub) Algorithms
std::vector<Algorithm*>* subAlgorithms() const;
/// Implementation of IProperty::setProperty
// virtual StatusCode setProperty( const Property& p );
/// Implementation of IProperty::setProperty
virtual StatusCode setProperty( const std::string& s );
/// Implementation of IProperty::setProperty
virtual StatusCode setProperty( const std::string& n, const std::string& v);
/// Implementation of IProperty::getProperty
// virtual StatusCode getProperty(Property* p) const;
/// Implementation of IProperty::getProperty
// virtual const Property& getProperty( const std::string& name) const;
/// Implementation of IProperty::getProperty
virtual StatusCode getProperty( const std::string& n, std::string& v ) const;
/// Implementation of IProperty::getProperties
// virtual const std::vector<Property*>& getProperties( ) const;
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protected:
// Equivalents of Gaudi's initialize, execute & finalize methods
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/// Virtual method - must be overridden by concrete algorithm
virtual StatusCode init () = 0;
/// Virtual method - must be overridden by concrete algorithm
virtual StatusCode exec () = 0;
/// Virtual method - must be overridden by concrete algorithm
virtual StatusCode final() = 0;
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/// Set the Algorithm initialized state
void setInitialized();
/// Set the executed flag to the specified state
// Public in Gaudi - don't know why and will leave here unless we find a reason otherwise
// Also don't know reason for different return type and argument.
void setExecuted( bool state );
/// Set the Algorithm finalized state
void setFinalized();
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/// Workspace containing input data. Its name should be set via a property called "InputWorkspace"
Workspace* m_inputWorkspace;
/** A pointer to the output workspace
* This workspace is actually created by the concrete algorithm
*/
Workspace* m_outputWorkspace;
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private:
/// Private Copy constructor: NO COPY ALLOWED
Algorithm(const Algorithm& a);
/// Private asignment operator: NO ASSIGNMENT ALLOWED
Algorithm& operator=(const Algorithm& rhs);
std::string m_name; ///< Algorithm's name for identification
std::string m_version; ///< Algorithm's version
std::vector<Algorithm *>* m_subAlgms; ///< Sub algorithms
///static refenence to the logger class
static Logger& g_log;
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bool m_isInitialized; ///< Algorithm has been initialized flag
bool m_isExecuted; ///< Algorithm is executed flag
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bool m_isFinalized; ///< Algorithm has been finalized flag
/** Name of workspace in which result should be placed.
* Its name should be set via a property called "OutputWorkspace"
* Only the concrete algorithm can actually create the output workspace.
*/
std::string m_outputWorkspaceName;
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/// Temporary way of storing properties for algorithms, in the current absence of a Property class.
// N.B. hash_map is not in the standard stl, hence the wierd namespace.
// __gnu_cxx::hash_map< std::string, std::string > m_properties;
std::map< std::string, std::string > m_properties;
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};
} // namespace Mantid
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#endif /*MANTID_ALGORITHM_H_*/