Loading tools/mesh_converter/MeshConverter.cpp +8 −21 Original line number Diff line number Diff line Loading @@ -274,27 +274,14 @@ int main(int argc, char** argv) { field = field_temp; // Find minimum and maximum from mesh coordinates double minx = DBL_MAX, miny = DBL_MAX, minz = DBL_MAX; double maxx = DBL_MIN, maxy = DBL_MIN, maxz = DBL_MIN; for(auto& point : points) { if(point.dim == 2) { maxx = 1; minx = 0; maxy = std::max(maxy, point.y); maxz = std::max(maxz, point.z); miny = std::min(miny, point.y); minz = std::min(minz, point.z); } if(point.dim == 3) { maxx = std::max(maxx, point.x); maxy = std::max(maxy, point.y); maxz = std::max(maxz, point.z); minx = std::min(minx, point.x); miny = std::min(miny, point.y); minz = std::min(minz, point.z); } } auto maxx = (dimension == 2 ? 1 : std::max_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.x < b.x; })->x); auto minx = std::min_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.x < b.x; })->x; auto maxy = std::max_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.y < b.y; })->y; auto miny = std::min_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.y < b.y; })->y; auto maxz = std::max_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.z < b.z; })->z; auto minz = std::min_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.z < b.z; })->z; // Creating a new mesh points cloud with a regular pitch const double xstep = (maxx - minx) / static_cast<double>(divisions.x()); Loading Loading
tools/mesh_converter/MeshConverter.cpp +8 −21 Original line number Diff line number Diff line Loading @@ -274,27 +274,14 @@ int main(int argc, char** argv) { field = field_temp; // Find minimum and maximum from mesh coordinates double minx = DBL_MAX, miny = DBL_MAX, minz = DBL_MAX; double maxx = DBL_MIN, maxy = DBL_MIN, maxz = DBL_MIN; for(auto& point : points) { if(point.dim == 2) { maxx = 1; minx = 0; maxy = std::max(maxy, point.y); maxz = std::max(maxz, point.z); miny = std::min(miny, point.y); minz = std::min(minz, point.z); } if(point.dim == 3) { maxx = std::max(maxx, point.x); maxy = std::max(maxy, point.y); maxz = std::max(maxz, point.z); minx = std::min(minx, point.x); miny = std::min(miny, point.y); minz = std::min(minz, point.z); } } auto maxx = (dimension == 2 ? 1 : std::max_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.x < b.x; })->x); auto minx = std::min_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.x < b.x; })->x; auto maxy = std::max_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.y < b.y; })->y; auto miny = std::min_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.y < b.y; })->y; auto maxz = std::max_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.z < b.z; })->z; auto minz = std::min_element(points.begin(), points.end(), [](auto& a, auto& b) { return a.z < b.z; })->z; // Creating a new mesh points cloud with a regular pitch const double xstep = (maxx - minx) / static_cast<double>(divisions.x()); Loading