Loading src/core/geometry/StaggeredPixelDetectorModel.cpp +6 −9 Original line number Diff line number Diff line Loading @@ -23,15 +23,16 @@ StaggeredPixelDetectorModel::StaggeredPixelDetectorModel(std::string type, // Read tile offset - for now only possible along x, applied to odd rows offset_ = config.get<double>("pixel_offset"); if(std::fabs(offset_) >= 1.0) { throw InvalidValueError(config, throw InvalidValueError( config, "pixel_offset", "pixel offset should be provided in fractions of the pitch and cannot be larger than +-1.0"); "pixel offset should be provided in fractions of the pitch and cannot be larger than or equal to +-1.0"); } } ROOT::Math::XYZPoint StaggeredPixelDetectorModel::getMatrixCenter() const { // Matrix center is shifted by the pixel offset along x - if the offset is negative, because then the origin of the // local coordinate system not the leftmost pixel anymore, the matrix center is calculated relative to the local origin // The matrix center is calculated relative to the local origin. It is shifted by the pixel offset along x only if the // offset is negative, because then the origin of the local coordinate system is not the leftmost pixel anymore. return {getMatrixSize().x() / 2.0 - getPixelSize().x() / 2.0 + (offset_ < 0 ? offset_ : 0.) * getPixelSize().x(), getMatrixSize().y() / 2.0 - getPixelSize().y() / 2.0, 0}; Loading @@ -42,10 +43,6 @@ ROOT::Math::XYZVector StaggeredPixelDetectorModel::getMatrixSize() const { return {(getNPixels().x() + std::fabs(offset_)) * getPixelSize().x(), getNPixels().y() * getPixelSize().y(), 0}; } /** * Faster implementation of matrix lookup for local coordinate positions than going through the pixel index * This is quite easy for rectangular pixels and matrices. */ bool StaggeredPixelDetectorModel::isWithinMatrix(const ROOT::Math::XYZPoint& position) const { // Get indices of this pixel: const auto indices = getPixelIndex(position); Loading Loading
src/core/geometry/StaggeredPixelDetectorModel.cpp +6 −9 Original line number Diff line number Diff line Loading @@ -23,15 +23,16 @@ StaggeredPixelDetectorModel::StaggeredPixelDetectorModel(std::string type, // Read tile offset - for now only possible along x, applied to odd rows offset_ = config.get<double>("pixel_offset"); if(std::fabs(offset_) >= 1.0) { throw InvalidValueError(config, throw InvalidValueError( config, "pixel_offset", "pixel offset should be provided in fractions of the pitch and cannot be larger than +-1.0"); "pixel offset should be provided in fractions of the pitch and cannot be larger than or equal to +-1.0"); } } ROOT::Math::XYZPoint StaggeredPixelDetectorModel::getMatrixCenter() const { // Matrix center is shifted by the pixel offset along x - if the offset is negative, because then the origin of the // local coordinate system not the leftmost pixel anymore, the matrix center is calculated relative to the local origin // The matrix center is calculated relative to the local origin. It is shifted by the pixel offset along x only if the // offset is negative, because then the origin of the local coordinate system is not the leftmost pixel anymore. return {getMatrixSize().x() / 2.0 - getPixelSize().x() / 2.0 + (offset_ < 0 ? offset_ : 0.) * getPixelSize().x(), getMatrixSize().y() / 2.0 - getPixelSize().y() / 2.0, 0}; Loading @@ -42,10 +43,6 @@ ROOT::Math::XYZVector StaggeredPixelDetectorModel::getMatrixSize() const { return {(getNPixels().x() + std::fabs(offset_)) * getPixelSize().x(), getNPixels().y() * getPixelSize().y(), 0}; } /** * Faster implementation of matrix lookup for local coordinate positions than going through the pixel index * This is quite easy for rectangular pixels and matrices. */ bool StaggeredPixelDetectorModel::isWithinMatrix(const ROOT::Math::XYZPoint& position) const { // Get indices of this pixel: const auto indices = getPixelIndex(position); Loading