Loading src/core/geometry/HexagonalPixelDetectorModel.cpp +9 −3 Original line number Diff line number Diff line Loading @@ -67,9 +67,15 @@ std::pair<int, int> HexagonalPixelDetectorModel::getPixelIndex(const ROOT::Math: } bool HexagonalPixelDetectorModel::isWithinPixelGrid(const int x, const int y) const { // FIXME check if this depends on pointy vs. flat! // Check the valid pixel indices - this depends on the orientation of the axial index coordinate system with respect to // the cartesian local coordinate system, so we need to allow different indices depending on the hexagon orientation: if(pixel_type_ == Pixel::Type::HEXAGON_POINTY) { return !(y < 0 || y >= static_cast<int>(number_of_pixels_.y()) || x < 0 - y / 2 || x >= static_cast<int>(number_of_pixels_.x()) - y / 2); } else { return !(x < 0 || x >= static_cast<int>(number_of_pixels_.x()) || y < 0 - x / 2 || y >= static_cast<int>(number_of_pixels_.y()) - x / 2); } } bool HexagonalPixelDetectorModel::isWithinPixelGrid(const Pixel::Index& pixel_index) const { Loading Loading
src/core/geometry/HexagonalPixelDetectorModel.cpp +9 −3 Original line number Diff line number Diff line Loading @@ -67,9 +67,15 @@ std::pair<int, int> HexagonalPixelDetectorModel::getPixelIndex(const ROOT::Math: } bool HexagonalPixelDetectorModel::isWithinPixelGrid(const int x, const int y) const { // FIXME check if this depends on pointy vs. flat! // Check the valid pixel indices - this depends on the orientation of the axial index coordinate system with respect to // the cartesian local coordinate system, so we need to allow different indices depending on the hexagon orientation: if(pixel_type_ == Pixel::Type::HEXAGON_POINTY) { return !(y < 0 || y >= static_cast<int>(number_of_pixels_.y()) || x < 0 - y / 2 || x >= static_cast<int>(number_of_pixels_.x()) - y / 2); } else { return !(x < 0 || x >= static_cast<int>(number_of_pixels_.x()) || y < 0 - x / 2 || y >= static_cast<int>(number_of_pixels_.y()) - x / 2); } } bool HexagonalPixelDetectorModel::isWithinPixelGrid(const Pixel::Index& pixel_index) const { Loading