Loading src/core/geometry/HexagonalPixelDetectorModel.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,7 @@ using namespace allpix; HexagonalPixelDetectorModel::HexagonalPixelDetectorModel(std::string type, const ConfigReader& reader) : DetectorModel(std::move(type), reader) { : PixelDetectorModel(std::move(type), reader) { auto config = reader.getHeaderConfiguration(); // Select shape orientation Loading src/core/geometry/HexagonalPixelDetectorModel.hpp +2 −2 Original line number Diff line number Diff line Loading @@ -11,7 +11,7 @@ #ifndef ALLPIX_HEXAGONAL_PIXEL_DETECTOR_H #define ALLPIX_HEXAGONAL_PIXEL_DETECTOR_H #include "DetectorModel.hpp" #include "PixelDetectorModel.hpp" namespace allpix { /** Loading @@ -22,7 +22,7 @@ namespace allpix { * along the rows and (slanted) columns of the hexagonal grid are defined. An excellent description of this coordinate * systam along with all necessary math and transformations can be found at https://www.redblobgames.com/grids/hexagons */ class HexagonalPixelDetectorModel : public DetectorModel { class HexagonalPixelDetectorModel : public PixelDetectorModel { public: /** * @brief constructor of a hexagonal pixel detector model Loading Loading
src/core/geometry/HexagonalPixelDetectorModel.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -14,7 +14,7 @@ using namespace allpix; HexagonalPixelDetectorModel::HexagonalPixelDetectorModel(std::string type, const ConfigReader& reader) : DetectorModel(std::move(type), reader) { : PixelDetectorModel(std::move(type), reader) { auto config = reader.getHeaderConfiguration(); // Select shape orientation Loading
src/core/geometry/HexagonalPixelDetectorModel.hpp +2 −2 Original line number Diff line number Diff line Loading @@ -11,7 +11,7 @@ #ifndef ALLPIX_HEXAGONAL_PIXEL_DETECTOR_H #define ALLPIX_HEXAGONAL_PIXEL_DETECTOR_H #include "DetectorModel.hpp" #include "PixelDetectorModel.hpp" namespace allpix { /** Loading @@ -22,7 +22,7 @@ namespace allpix { * along the rows and (slanted) columns of the hexagonal grid are defined. An excellent description of this coordinate * systam along with all necessary math and transformations can be found at https://www.redblobgames.com/grids/hexagons */ class HexagonalPixelDetectorModel : public DetectorModel { class HexagonalPixelDetectorModel : public PixelDetectorModel { public: /** * @brief constructor of a hexagonal pixel detector model Loading