Loading src/core/geometry/PixelDetectorModel.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -83,10 +83,10 @@ bool PixelDetectorModel::isWithinMatrix(const int x, const int y) const { * This is quite easy for rectangular pixels and matrices. */ bool PixelDetectorModel::isWithinMatrix(const ROOT::Math::XYZPoint& position) const { if(position.x() < 0.5 * pixel_size_.x() || position.x() > (number_of_pixels_.x() - 0.5) * pixel_size_.x()) { if(position.x() < -0.5 * pixel_size_.x() || position.x() > (number_of_pixels_.x() - 0.5) * pixel_size_.x()) { return false; } if(position.y() < 0.5 * pixel_size_.y() || position.y() > (number_of_pixels_.y() - 0.5) * pixel_size_.y()) { if(position.y() < -0.5 * pixel_size_.y() || position.y() > (number_of_pixels_.y() - 0.5) * pixel_size_.y()) { return false; } return true; Loading Loading
src/core/geometry/PixelDetectorModel.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -83,10 +83,10 @@ bool PixelDetectorModel::isWithinMatrix(const int x, const int y) const { * This is quite easy for rectangular pixels and matrices. */ bool PixelDetectorModel::isWithinMatrix(const ROOT::Math::XYZPoint& position) const { if(position.x() < 0.5 * pixel_size_.x() || position.x() > (number_of_pixels_.x() - 0.5) * pixel_size_.x()) { if(position.x() < -0.5 * pixel_size_.x() || position.x() > (number_of_pixels_.x() - 0.5) * pixel_size_.x()) { return false; } if(position.y() < 0.5 * pixel_size_.y() || position.y() > (number_of_pixels_.y() - 0.5) * pixel_size_.y()) { if(position.y() < -0.5 * pixel_size_.y() || position.y() > (number_of_pixels_.y() - 0.5) * pixel_size_.y()) { return false; } return true; Loading