Loading SubKit/build/CoreBuilder.py +8 −1 Original line number Diff line number Diff line Loading @@ -62,10 +62,17 @@ class Core(object): ### Core Attributes ### @property def dz(me): """ Mesh partition heights """ return me._dz @dz.setter def dz(me, dz_in): """ Set mesh partition heights. Args: dz_in (list of float): A list of the heights of each axial level in the core. """ me._dz = np.asarray(dz_in) assert len(me._dz.shape) == 1 assert np.min(me._dz) >= 0.0 Loading Loading @@ -113,7 +120,7 @@ class MSRE(Core): a blank spot in the map. Must be square in shape. Provide the full symmetry map. sym_opt (int): Enter either 1 for full core geometry or 4 for quarter symmetry geometry. grBlockWidth (float): The width of a graphite block. dz (float): A list of the heights of each axial level in the core. dz (list of float): A list of the heights of each axial level in the core. startChanIndex (int): The channels must have an integer index when using this map builder. This is the index of the first channel in the core region. chLen (float): The channels in the MSRE are football shaped. This is the length of that shape [m]. Loading Loading
SubKit/build/CoreBuilder.py +8 −1 Original line number Diff line number Diff line Loading @@ -62,10 +62,17 @@ class Core(object): ### Core Attributes ### @property def dz(me): """ Mesh partition heights """ return me._dz @dz.setter def dz(me, dz_in): """ Set mesh partition heights. Args: dz_in (list of float): A list of the heights of each axial level in the core. """ me._dz = np.asarray(dz_in) assert len(me._dz.shape) == 1 assert np.min(me._dz) >= 0.0 Loading Loading @@ -113,7 +120,7 @@ class MSRE(Core): a blank spot in the map. Must be square in shape. Provide the full symmetry map. sym_opt (int): Enter either 1 for full core geometry or 4 for quarter symmetry geometry. grBlockWidth (float): The width of a graphite block. dz (float): A list of the heights of each axial level in the core. dz (list of float): A list of the heights of each axial level in the core. startChanIndex (int): The channels must have an integer index when using this map builder. This is the index of the first channel in the core region. chLen (float): The channels in the MSRE are football shaped. This is the length of that shape [m]. Loading