Loading pkgs/games/openxray/default.nix +20 −3 Original line number Diff line number Diff line Loading @@ -18,16 +18,23 @@ stdenv.mkDerivation (finalAttrs: { pname = "openxray"; version = "2188-november-2023-rc1"; version = "2921-january-2025-rc1"; src = fetchFromGitHub { owner = "OpenXRay"; repo = "xray-16"; rev = finalAttrs.version; tag = finalAttrs.version; fetchSubmodules = true; hash = "sha256-rRxw/uThACmT2qI8NUwJU+WbJ3BWUss6CH13R5aaHco="; hash = "sha256-PYRC1t4gjT2d41ZZOZJF4u3vc0Pq7DpivEnnfbcSQYk="; }; # Don't force-override these please postPatch = '' substituteInPlace Externals/LuaJIT-proj/CMakeLists.txt \ --replace-fail 'set(CMAKE_OSX_SYSROOT' '#set(CMAKE_OSX_SYSROOT' \ --replace-fail 'set(ENV{SDKROOT}' '#set(ENV{SDKROOT}' ''; strictDeps = true; nativeBuildInputs = [ Loading @@ -47,6 +54,16 @@ stdenv.mkDerivation (finalAttrs: { pcre ]; cmakeFlags = [ # Breaks on Darwin (lib.cmakeBool "USE_LTO" (!stdenv.hostPlatform.isDarwin)) ] ++ lib.optionals stdenv.hostPlatform.isDarwin [ # This seemingly only gets set properly by CMake when using the XCode generator (lib.cmakeFeature "CMAKE_OSX_DEPLOYMENT_TARGET" "${stdenv.hostPlatform.darwinMinVersion}") ]; # Crashes can happen, we'd like them to be reasonably debuggable cmakeBuildType = "RelWithDebInfo"; dontStrip = true; Loading Loading
pkgs/games/openxray/default.nix +20 −3 Original line number Diff line number Diff line Loading @@ -18,16 +18,23 @@ stdenv.mkDerivation (finalAttrs: { pname = "openxray"; version = "2188-november-2023-rc1"; version = "2921-january-2025-rc1"; src = fetchFromGitHub { owner = "OpenXRay"; repo = "xray-16"; rev = finalAttrs.version; tag = finalAttrs.version; fetchSubmodules = true; hash = "sha256-rRxw/uThACmT2qI8NUwJU+WbJ3BWUss6CH13R5aaHco="; hash = "sha256-PYRC1t4gjT2d41ZZOZJF4u3vc0Pq7DpivEnnfbcSQYk="; }; # Don't force-override these please postPatch = '' substituteInPlace Externals/LuaJIT-proj/CMakeLists.txt \ --replace-fail 'set(CMAKE_OSX_SYSROOT' '#set(CMAKE_OSX_SYSROOT' \ --replace-fail 'set(ENV{SDKROOT}' '#set(ENV{SDKROOT}' ''; strictDeps = true; nativeBuildInputs = [ Loading @@ -47,6 +54,16 @@ stdenv.mkDerivation (finalAttrs: { pcre ]; cmakeFlags = [ # Breaks on Darwin (lib.cmakeBool "USE_LTO" (!stdenv.hostPlatform.isDarwin)) ] ++ lib.optionals stdenv.hostPlatform.isDarwin [ # This seemingly only gets set properly by CMake when using the XCode generator (lib.cmakeFeature "CMAKE_OSX_DEPLOYMENT_TARGET" "${stdenv.hostPlatform.darwinMinVersion}") ]; # Crashes can happen, we'd like them to be reasonably debuggable cmakeBuildType = "RelWithDebInfo"; dontStrip = true; Loading