Loading pkgs/development/interpreters/love/11.nix +25 −6 Original line number Diff line number Diff line Loading @@ -8,6 +8,7 @@ libGL, openal, luajit, lua5_1, freetype, physfs, libmodplug, Loading Loading @@ -40,11 +41,8 @@ stdenv.mkDerivation rec { ]; buildInputs = [ SDL2 xorg.libX11 # SDl2 optional depend, for SDL_syswm.h libGLU libGL openal luajit (if stdenv.isDarwin then lua5_1 else luajit) freetype physfs libmodplug Loading @@ -54,22 +52,43 @@ stdenv.mkDerivation rec { libtheora which libtool ] ++ lib.optionals stdenv.isLinux [ xorg.libX11 # SDL2 optional depend, for SDL_syswm.h libGLU libGL ]; preConfigure = "$shell ./platform/unix/automagic"; configureFlags = [ "--with-lua=luajit" (if stdenv.isDarwin then "--with-lua=lua" else "--with-lua=luajit") ]; env.NIX_CFLAGS_COMPILE = "-DluaL_reg=luaL_Reg"; # needed since luajit-2.1.0-beta3 # Fix Darwin bundle/dylib linking and macOS function calls preBuild = lib.optionalString stdenv.isDarwin '' # Fix libtool to use dynamiclib instead of bundle for Darwin substituteInPlace libtool \ --replace "-bundle" "-dynamiclib" \ --replace "-Wl,-bundle" "-Wl,-dynamiclib" substituteInPlace src/love.cpp \ --replace "love::macosx::checkDropEvents()" "std::string(\"\")" \ --replace "love::macosx::getLoveInResources()" "std::string(\"\")" ''; postFixup = lib.optionalString stdenv.isDarwin '' install_name_tool -change ".libs/liblove-11.5.so" "$out/lib/liblove-11.5.so" "$out/bin/love" ''; meta = { homepage = "https://love2d.org"; description = "Lua-based 2D game engine/scripting language"; mainProgram = "love"; license = lib.licenses.zlib; platforms = lib.platforms.linux; platforms = lib.platforms.linux ++ lib.platforms.darwin; maintainers = [ lib.maintainers.raskin ]; }; } Loading
pkgs/development/interpreters/love/11.nix +25 −6 Original line number Diff line number Diff line Loading @@ -8,6 +8,7 @@ libGL, openal, luajit, lua5_1, freetype, physfs, libmodplug, Loading Loading @@ -40,11 +41,8 @@ stdenv.mkDerivation rec { ]; buildInputs = [ SDL2 xorg.libX11 # SDl2 optional depend, for SDL_syswm.h libGLU libGL openal luajit (if stdenv.isDarwin then lua5_1 else luajit) freetype physfs libmodplug Loading @@ -54,22 +52,43 @@ stdenv.mkDerivation rec { libtheora which libtool ] ++ lib.optionals stdenv.isLinux [ xorg.libX11 # SDL2 optional depend, for SDL_syswm.h libGLU libGL ]; preConfigure = "$shell ./platform/unix/automagic"; configureFlags = [ "--with-lua=luajit" (if stdenv.isDarwin then "--with-lua=lua" else "--with-lua=luajit") ]; env.NIX_CFLAGS_COMPILE = "-DluaL_reg=luaL_Reg"; # needed since luajit-2.1.0-beta3 # Fix Darwin bundle/dylib linking and macOS function calls preBuild = lib.optionalString stdenv.isDarwin '' # Fix libtool to use dynamiclib instead of bundle for Darwin substituteInPlace libtool \ --replace "-bundle" "-dynamiclib" \ --replace "-Wl,-bundle" "-Wl,-dynamiclib" substituteInPlace src/love.cpp \ --replace "love::macosx::checkDropEvents()" "std::string(\"\")" \ --replace "love::macosx::getLoveInResources()" "std::string(\"\")" ''; postFixup = lib.optionalString stdenv.isDarwin '' install_name_tool -change ".libs/liblove-11.5.so" "$out/lib/liblove-11.5.so" "$out/bin/love" ''; meta = { homepage = "https://love2d.org"; description = "Lua-based 2D game engine/scripting language"; mainProgram = "love"; license = lib.licenses.zlib; platforms = lib.platforms.linux; platforms = lib.platforms.linux ++ lib.platforms.darwin; maintainers = [ lib.maintainers.raskin ]; }; }