Loading pkgs/by-name/bi/biplanes-revival/package.nix 0 → 100644 +74 −0 Original line number Diff line number Diff line { lib, stdenv, fetchFromGitHub, cmake, makeWrapper, ninja, SDL2, SDL2_image, SDL2_mixer, nix-update-script, }: stdenv.mkDerivation (finalAttrs: { pname = "biplanes-revival"; version = "1.2.1"; src = fetchFromGitHub { owner = "regular-dev"; repo = "biplanes-revival"; tag = "v${finalAttrs.version}"; hash = "sha256-rdPcI4j84fVKNwv2OQ9gwC0X2CHlObYfSYkCMlcm4sM="; fetchSubmodules = true; }; nativeBuildInputs = [ cmake makeWrapper ninja ]; buildInputs = [ SDL2 SDL2_image SDL2_mixer ]; strictDeps = true; postInstall = '' id="org.regular_dev.biplanes_revival" install -Dm644 $src/flatpak-data/$id.desktop -t $out/share/applications install -Dm644 $src/flatpak-data/$id.metainfo.xml -t $out/share/metainfo install -Dm644 $src/flatpak-data/$id.svg -t $out/share/icons/hicolor/scalable/apps # Move assets directory into the preferred location. mkdir -p $out/share/biplanes-revival mv $out/bin/assets $out/share/biplanes-revival # Remove TimeUtils headers. rm -rf $out/include ''; postFixup = '' # Set assets root, the default is the current working directory. # The game automatically appends "/assets" to the variable. wrapProgram $out/bin/BiplanesRevival \ --set BIPLANES_ASSETS_ROOT "$out/share/biplanes-revival"; ''; env.NIX_CFLAGS_COMPILE = "-I ../deps/TimeUtils/include"; passthru.updateScript = nix-update-script { }; meta = { mainProgram = "BiplanesRevival"; description = "Old cellphone arcade recreated for PC"; homepage = "https://regular-dev.org/biplanes-revival"; changelog = "https://github.com/regular-dev/biplanes-revival/releases/tag/v${finalAttrs.version}"; license = lib.licenses.gpl3Only; platforms = lib.platforms.unix; maintainers = with lib.maintainers; [ federicoschonborn ]; }; }) Loading
pkgs/by-name/bi/biplanes-revival/package.nix 0 → 100644 +74 −0 Original line number Diff line number Diff line { lib, stdenv, fetchFromGitHub, cmake, makeWrapper, ninja, SDL2, SDL2_image, SDL2_mixer, nix-update-script, }: stdenv.mkDerivation (finalAttrs: { pname = "biplanes-revival"; version = "1.2.1"; src = fetchFromGitHub { owner = "regular-dev"; repo = "biplanes-revival"; tag = "v${finalAttrs.version}"; hash = "sha256-rdPcI4j84fVKNwv2OQ9gwC0X2CHlObYfSYkCMlcm4sM="; fetchSubmodules = true; }; nativeBuildInputs = [ cmake makeWrapper ninja ]; buildInputs = [ SDL2 SDL2_image SDL2_mixer ]; strictDeps = true; postInstall = '' id="org.regular_dev.biplanes_revival" install -Dm644 $src/flatpak-data/$id.desktop -t $out/share/applications install -Dm644 $src/flatpak-data/$id.metainfo.xml -t $out/share/metainfo install -Dm644 $src/flatpak-data/$id.svg -t $out/share/icons/hicolor/scalable/apps # Move assets directory into the preferred location. mkdir -p $out/share/biplanes-revival mv $out/bin/assets $out/share/biplanes-revival # Remove TimeUtils headers. rm -rf $out/include ''; postFixup = '' # Set assets root, the default is the current working directory. # The game automatically appends "/assets" to the variable. wrapProgram $out/bin/BiplanesRevival \ --set BIPLANES_ASSETS_ROOT "$out/share/biplanes-revival"; ''; env.NIX_CFLAGS_COMPILE = "-I ../deps/TimeUtils/include"; passthru.updateScript = nix-update-script { }; meta = { mainProgram = "BiplanesRevival"; description = "Old cellphone arcade recreated for PC"; homepage = "https://regular-dev.org/biplanes-revival"; changelog = "https://github.com/regular-dev/biplanes-revival/releases/tag/v${finalAttrs.version}"; license = lib.licenses.gpl3Only; platforms = lib.platforms.unix; maintainers = with lib.maintainers; [ federicoschonborn ]; }; })