Unverified Commit d75ba3d7 authored by Janik's avatar Janik Committed by GitHub
Browse files

Merge pull request #215829 from Garmelon/godot-4-better-version-info

parents ceaab39b f37c9c60
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+41 −21
Original line number Diff line number Diff line
@@ -36,29 +36,20 @@
assert lib.asserts.assertOneOf "withPrecision" withPrecision [ "single" "double" ];

let
  options = {
    # Options from 'godot/SConstruct'
    platform = withPlatform;
    target = withTarget;
    precision = withPrecision; # Floating-point precision level

    # Options from 'godot/platform/linuxbsd/detect.py'
    pulseaudio = withPulseaudio; # Use PulseAudio
    dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings
    speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support
    fontconfig = withFontconfig; # Use fontconfig for system fonts support
    udev = withUdev; # Use udev for gamepad connection callbacks
    touch = withTouch; # Enable touch events
  };
  mkSconsFlagsFromAttrSet = lib.mapAttrsToList (k: v:
    if builtins.isString v
    then "${k}=${v}"
    else "${k}=${builtins.toJSON v}");
in
stdenv.mkDerivation rec {
  pname = "godot";
  version = "4.1-stable";
  commitHash = "970459615f6b2b4151742ec6d7ef8559f87fd5c5";

  src = fetchFromGitHub {
    owner = "godotengine";
    repo = "godot";
    rev = version;
    rev = commitHash;
    hash = "sha256-v9qKrPYQz4c+xkSu/2ru7ZE5EzKVyXhmrxyHZQkng2U=";
  };

@@ -96,15 +87,44 @@ stdenv.mkDerivation rec {

  enableParallelBuilding = true;

  # Options from 'godot/SConstruct' and 'godot/platform/linuxbsd/detect.py'
  sconsFlags = [ "production=true" ];
  # Set the build name which is part of the version. In official downloads, this
  # is set to 'official'. When not specified explicitly, it is set to
  # 'custom_build'. Other platforms packaging Godot (Gentoo, Arch, Flatpack
  # etc.) usually set this to their name as well.
  #
  # See also 'methods.py' in the Godot repo and 'build' in
  # https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
  BUILD_NAME = "nixpkgs";

  # Required for the commit hash to be included in the version number.
  #
  # `methods.py` reads the commit hash from `.git/HEAD` and manually follows
  # refs. Since we just write the hash directly, there is no need to emulate any
  # other parts of the .git directory.
  #
  # See also 'hash' in
  # https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-method-get-version-info
  preConfigure = ''
    sconsFlags+=" ${
      lib.concatStringsSep " "
      (lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options)
    }"
    mkdir -p .git
    echo ${commitHash} > .git/HEAD
  '';

  sconsFlags = mkSconsFlagsFromAttrSet {
    # Options from 'SConstruct'
    production = true; # Set defaults to build Godot for use in production
    platform = withPlatform;
    target = withTarget;
    precision = withPrecision; # Floating-point precision level

    # Options from 'platform/linuxbsd/detect.py'
    pulseaudio = withPulseaudio; # Use PulseAudio
    dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings
    speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support
    fontconfig = withFontconfig; # Use fontconfig for system fonts support
    udev = withUdev; # Use udev for gamepad connection callbacks
    touch = withTouch; # Enable touch events
  };

  outputs = [ "out" "man" ];

  installPhase = ''