Unverified Commit cac8909c authored by Pol Dellaiera's avatar Pol Dellaiera Committed by GitHub
Browse files

Merge pull request #250100 from NixOS/ioquake3/update

ioquake3: fix missing `.so` files at startup and clean-up
parents 24c5103b 5fdff213
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+7 −3
Original line number Diff line number Diff line
{ config, pkgs, lib, ... }:
with lib;

let
  inherit (lib) literalMD mkEnableOption mkIf mkOption types;
  cfg = config.services.quake3-server;

  configFile = pkgs.writeText "q3ds-extra.cfg" ''
    set net_port ${builtins.toString cfg.port}

    ${cfg.extraConfig}
  '';

  defaultBaseq3 = pkgs.requireFile rec {
    name = "baseq3";
    hashMode = "recursive";
@@ -25,6 +27,7 @@ let
      $services.quake3-server.baseq3/.q3a/
    '';
  };

  home = pkgs.runCommand "quake3-home" {} ''
      mkdir -p $out/.q3a/baseq3

@@ -38,6 +41,7 @@ in {
  options = {
    services.quake3-server = {
      enable = mkEnableOption (lib.mdDoc "Quake 3 dedicated server");
      package = lib.mkPackageOptionMD pkgs "ioquake3" { };

      port = mkOption {
        type = types.port;
@@ -103,10 +107,10 @@ in {
        ReadOnlyPaths = if baseq3InStore then home else cfg.baseq3;
        ExecStartPre = optionalString (!baseq3InStore) "+${pkgs.coreutils}/bin/cp ${configFile} ${cfg.baseq3}/.q3a/baseq3/nix.cfg";

        ExecStart = "${pkgs.ioquake3}/ioq3ded.x86_64 +exec nix.cfg";
        ExecStart = "${cfg.package}/bin/ioq3ded +exec nix.cfg";
      };
    };
  };

  meta.maintainers = with maintainers; [ f4814n ];
  meta.maintainers = with lib.maintainers; [ f4814n ];
}
+39 −19
Original line number Diff line number Diff line
{ lib
, stdenv
, fetchFromGitHub
, which
, pkg-config
, which
, copyDesktopItems
, makeBinaryWrapper
, SDL2
, libGL
, openalSoft
, openal
, curl
, speex
, opusfile
, libogg
, libvorbis
, libopus
, libjpeg
, mumble
, makeDesktopItem
, freetype
}:

stdenv.mkDerivation {
  pname = "ioquake3";
  version = "unstable-2022-11-24";
  version = "unstable-2023-08-13";

  src = fetchFromGitHub {
    owner = "ioquake";
    repo = "ioq3";
    rev = "70d07d91d62dcdd2f2268d1ac401bfb697b4c991";
    sha256 = "sha256-WDjR0ik+xAs6OA1DNbUGIF1MXSuEoy8nNkPiHaegfF0=";
    rev = "ee950eb7b0e41437cc23a9943254c958da8a61ab";
    sha256 = "sha256-NfhInwrtw85i2mnv7EtBrrpNaslaQaVhLNlK0I9aYto=";
  };

  nativeBuildInputs = [ which pkg-config ];
  nativeBuildInputs = [
    copyDesktopItems
    makeBinaryWrapper
    pkg-config
    which
  ];

  buildInputs = [
    SDL2
    libGL
    openalSoft
    openal
    curl
    speex
    opusfile
    libogg
    libvorbis
    libopus
    libjpeg
    freetype
    mumble
  ];

  enableParallelBuilding = true;
@@ -50,17 +55,32 @@ stdenv.mkDerivation {

  installTargets = [ "copyfiles" ];

  installFlags = [ "COPYDIR=$(out)" "COPYBINDIR=$(out)/bin" ];
  installFlags = [ "COPYDIR=$(out)/share/ioquake3" ];

  preInstall = ''
    mkdir -p $out/baseq3 $out/bin
  postInstall = ''
    install -Dm644 misc/quake3.svg $out/share/icons/hicolor/scalable/apps/ioquake3.svg

    makeWrapper $out/share/ioquake3/ioquake3.* $out/bin/ioquake3
    makeWrapper $out/share/ioquake3/ioq3ded.* $out/bin/ioq3ded
  '';

  meta = with lib; {
  desktopItems = [
    (makeDesktopItem {
      name = "IOQuake3";
      exec = "ioquake3";
      icon = "ioquake3";
      comment = "A fast-paced 3D first-person shooter, a community effort to continue supporting/developing id's Quake III Arena";
      desktopName = "ioquake3";
      categories = [ "Game" "ActionGame" ];
    })
  ];

  meta = {
    homepage = "https://ioquake3.org/";
    description = "First person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena";
    license = licenses.gpl2Only;
    platforms = platforms.linux;
    maintainers = with maintainers; [ rvolosatovs eelco abbradar ];
    description = "A fast-paced 3D first-person shooter, a community effort to continue supporting/developing id's Quake III Arena";
    license = lib.licenses.gpl2Only;
    mainProgram = "ioquake3";
    maintainers = with lib.maintainers; [ abbradar drupol eelco rvolosatovs ];
    platforms = lib.platforms.linux;
  };
}