Loading pkgs/by-name/xp/xpilot-ng/package.nix +1 −0 Original line number Diff line number Diff line Loading @@ -38,6 +38,7 @@ stdenv.mkDerivation (finalAttrs: { patches = [ ./xpilot-ng-gcc-14-fix.patch ./xpilot-ng-sdl-window-fix.patch ./xpilot-ng-gcc-15-fix.patch ]; meta = { Loading pkgs/by-name/xp/xpilot-ng/xpilot-ng-gcc-15-fix.patch 0 → 100644 +13 −0 Original line number Diff line number Diff line Only in xpilot-ng-4.7.3/src/server: .suibotdef.c.swp diff -r -U3 xpilot-ng-4.7.3.orig/src/server/suibotdef.c xpilot-ng-4.7.3/src/server/suibotdef.c --- xpilot-ng-4.7.3.orig/src/server/suibotdef.c 2026-01-03 16:26:37.070168944 +0100 +++ xpilot-ng-4.7.3/src/server/suibotdef.c 2026-01-03 16:27:31.970201518 +0100 @@ -372,7 +372,7 @@ } object_proximity_t; -static bool Get_object_proximity(); +static bool Get_object_proximity(player_t *pl, object_t *shot, double sqmaxdist,int maxtime, object_proximity_t *object_proximity); static bool Get_object_proximity(player_t *pl, object_t *shot, double sqmaxdist,int maxtime, object_proximity_t *object_proximity){ /* get square of closest distance between player and object * compare with sqmaxdist and maxtime and return sqdistance and time Loading
pkgs/by-name/xp/xpilot-ng/package.nix +1 −0 Original line number Diff line number Diff line Loading @@ -38,6 +38,7 @@ stdenv.mkDerivation (finalAttrs: { patches = [ ./xpilot-ng-gcc-14-fix.patch ./xpilot-ng-sdl-window-fix.patch ./xpilot-ng-gcc-15-fix.patch ]; meta = { Loading
pkgs/by-name/xp/xpilot-ng/xpilot-ng-gcc-15-fix.patch 0 → 100644 +13 −0 Original line number Diff line number Diff line Only in xpilot-ng-4.7.3/src/server: .suibotdef.c.swp diff -r -U3 xpilot-ng-4.7.3.orig/src/server/suibotdef.c xpilot-ng-4.7.3/src/server/suibotdef.c --- xpilot-ng-4.7.3.orig/src/server/suibotdef.c 2026-01-03 16:26:37.070168944 +0100 +++ xpilot-ng-4.7.3/src/server/suibotdef.c 2026-01-03 16:27:31.970201518 +0100 @@ -372,7 +372,7 @@ } object_proximity_t; -static bool Get_object_proximity(); +static bool Get_object_proximity(player_t *pl, object_t *shot, double sqmaxdist,int maxtime, object_proximity_t *object_proximity); static bool Get_object_proximity(player_t *pl, object_t *shot, double sqmaxdist,int maxtime, object_proximity_t *object_proximity){ /* get square of closest distance between player and object * compare with sqmaxdist and maxtime and return sqdistance and time