Loading pkgs/games/wesnoth/default.nix +30 −1 Original line number Diff line number Diff line { lib, stdenv, stdenvNoCC, fetchFromGitHub, cmake, pkg-config, Loading Loading @@ -91,7 +92,34 @@ stdenv.mkDerivation rec { "-DENABLE_SYSTEM_LUA=ON" ]; NIX_LDFLAGS = lib.optionalString stdenv.hostPlatform.isDarwin "-framework AppKit"; postInstall = lib.optionalString stdenv.hostPlatform.isDarwin '' app_name="The Battle for Wesnoth" app_bundle="$out/Applications/$app_name.app" app_contents="$app_bundle/Contents" mkdir -p "$app_contents" echo "APPL????" > "$app_contents/PkgInfo" mv $out/bin "$app_contents/MacOS" mv $out/share/wesnoth "$app_contents/Resources" pushd ../projectfiles/Xcode substitute Info.plist "$app_contents/Info.plist" \ --replace-fail ''\'''${EXECUTABLE_NAME}' wesnoth \ --replace-fail '$(PRODUCT_BUNDLE_IDENTIFIER)' org.wesnoth.Wesnoth \ --replace-fail ''\'''${PRODUCT_NAME}' "$app_name" cp -r Resources/SDLMain.nib "$app_contents/Resources/" install -m0644 Resources/{container-migration.plist,icon.icns} "$app_contents/Resources" popd # Make the game and dedicated server binary available for shell users mkdir -p "$out/bin" ln -s "$app_contents/MacOS/wesnothd" "$out/bin/wesnothd" # Symlinking the game binary is unsifficient as it would be unable to # find the bundle resources cat << EOF > "$out/bin/wesnoth" #!${stdenvNoCC.shell} open -na "$app_bundle" --args "\$@" EOF chmod +x "$out/bin/wesnoth" ''; meta = with lib; { description = "Battle for Wesnoth, a free, turn-based strategy game with a fantasy theme"; Loading @@ -107,5 +135,6 @@ stdenv.mkDerivation rec { license = licenses.gpl2Plus; maintainers = with maintainers; [ abbradar ]; platforms = platforms.unix; mainProgram = "wesnoth"; }; } Loading
pkgs/games/wesnoth/default.nix +30 −1 Original line number Diff line number Diff line { lib, stdenv, stdenvNoCC, fetchFromGitHub, cmake, pkg-config, Loading Loading @@ -91,7 +92,34 @@ stdenv.mkDerivation rec { "-DENABLE_SYSTEM_LUA=ON" ]; NIX_LDFLAGS = lib.optionalString stdenv.hostPlatform.isDarwin "-framework AppKit"; postInstall = lib.optionalString stdenv.hostPlatform.isDarwin '' app_name="The Battle for Wesnoth" app_bundle="$out/Applications/$app_name.app" app_contents="$app_bundle/Contents" mkdir -p "$app_contents" echo "APPL????" > "$app_contents/PkgInfo" mv $out/bin "$app_contents/MacOS" mv $out/share/wesnoth "$app_contents/Resources" pushd ../projectfiles/Xcode substitute Info.plist "$app_contents/Info.plist" \ --replace-fail ''\'''${EXECUTABLE_NAME}' wesnoth \ --replace-fail '$(PRODUCT_BUNDLE_IDENTIFIER)' org.wesnoth.Wesnoth \ --replace-fail ''\'''${PRODUCT_NAME}' "$app_name" cp -r Resources/SDLMain.nib "$app_contents/Resources/" install -m0644 Resources/{container-migration.plist,icon.icns} "$app_contents/Resources" popd # Make the game and dedicated server binary available for shell users mkdir -p "$out/bin" ln -s "$app_contents/MacOS/wesnothd" "$out/bin/wesnothd" # Symlinking the game binary is unsifficient as it would be unable to # find the bundle resources cat << EOF > "$out/bin/wesnoth" #!${stdenvNoCC.shell} open -na "$app_bundle" --args "\$@" EOF chmod +x "$out/bin/wesnoth" ''; meta = with lib; { description = "Battle for Wesnoth, a free, turn-based strategy game with a fantasy theme"; Loading @@ -107,5 +135,6 @@ stdenv.mkDerivation rec { license = licenses.gpl2Plus; maintainers = with maintainers; [ abbradar ]; platforms = platforms.unix; mainProgram = "wesnoth"; }; }