Unverified Commit 91e092ab authored by aszlig's avatar aszlig
Browse files

uqm: Switch to building with SDL2



Version 0.8.0 finally has support for SDL2 and thus much better support
for multiple monitors. While I'm currently on my crap^Wlaptop, I can't
test support for it, however when trying UQM with SDL1 it wasn't even
able to create a window:

  Couldn't set OpenGL 800x600x32 video mode: Couldn't find matching GLX visual
  Couldn't set OpenGL 800x600x24 video mode: Couldn't find matching GLX visual
  Couldn't set OpenGL 800x600x16 video mode: Couldn't find matching GLX visual
  Couldn't set any OpenGL 800x600 video mode!
  Could not initialize video: no fallback at start of program!
  Do not know how to display an error box

SDL2 on the other hand works like a charm and it also scales properly
when you resize the window (one thing that has annoyed me with the SDL1
version in the past).

Signed-off-by: default avataraszlig <aszlig@nix.build>
parent 8d63f783
Loading
Loading
Loading
Loading
+2 −2
Original line number Diff line number Diff line
{ stdenv, lib, fetchurl, fetchFromGitHub, pkg-config, libGLU, libGL
, SDL, SDL_image, libpng, libvorbis, libogg, libmikmod
, SDL2, libpng, libvorbis, libogg, libmikmod

, use3DOVideos ? false, requireFile ? null, writeText ? null
, haskellPackages ? null
@@ -51,7 +51,7 @@ in stdenv.mkDerivation rec {
  };

  nativeBuildInputs = [ pkg-config ];
  buildInputs = [ SDL SDL_image libpng libvorbis libogg libmikmod libGLU libGL ];
  buildInputs = [ SDL2 libpng libvorbis libogg libmikmod libGLU libGL ];

  postUnpack = ''
    mkdir -p uqm-${version}/content/packages