Loading
ogre-next: add darwin support
- Add apple-sdk_15 for Metal/Cocoa/OpenGL frameworks on macOS
- Move openvr to Linux-only (broken on darwin)
- Disable framework bundle output on darwin (incompatible with Nix store)
- Guard Xcode-style POST_BUILD commands behind OGRE_BUILD_LIBS_AS_FRAMEWORKS
to fix ninja "bad $-escape" error from $(PLATFORM_NAME)/$(CONFIGURATION)
- Remove Xcode-centric CMAKE_OSX_SYSROOT overrides (Nix stdenv handles this)
- Disable GL3Plus on darwin (missing Khronos headers; Metal is the primary
render system on macOS)
- Disable both NEON and SSE2 SIMD on aarch64 (fixes build failures)
- Extend platforms from linux to unix
Co-Authored-By:
Claude Opus 4.6 <noreply@anthropic.com>