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ldmud: use libxcrypt-legacy
The LDMud game driver defaults to using a legacy DES hash that is (sensibly) only enabled in the libxcrypt-legacy derivation, not libxcrypt. This commit switches LDMud to that build input instead of libxcrypt. This fixes a runtime error when calling `efun::crypt()` from LPC that would print a confusing error message like "crypt() is not available.".