Loading pkgs/development/tools/godot/4/default.nix +19 −22 Original line number Diff line number Diff line Loading @@ -36,20 +36,10 @@ assert lib.asserts.assertOneOf "withPrecision" withPrecision [ "single" "double" ]; let options = { # Options from 'godot/SConstruct' platform = withPlatform; target = withTarget; precision = withPrecision; # Floating-point precision level # Options from 'godot/platform/linuxbsd/detect.py' pulseaudio = withPulseaudio; # Use PulseAudio dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support fontconfig = withFontconfig; # Use fontconfig for system fonts support udev = withUdev; # Use udev for gamepad connection callbacks touch = withTouch; # Enable touch events }; mkSconsFlagsFromAttrSet = lib.mapAttrsToList (k: v: if builtins.isString v then "${k}=${v}" else "${k}=${builtins.toJSON v}"); in stdenv.mkDerivation rec { pname = "godot"; Loading Loading @@ -96,14 +86,21 @@ stdenv.mkDerivation rec { enableParallelBuilding = true; # Options from 'godot/SConstruct' and 'godot/platform/linuxbsd/detect.py' sconsFlags = [ "production=true" ]; preConfigure = '' sconsFlags+=" ${ lib.concatStringsSep " " (lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options) }" ''; sconsFlags = mkSconsFlagsFromAttrSet { # Options from 'SConstruct' production = true; # Set defaults to build Godot for use in production platform = withPlatform; target = withTarget; precision = withPrecision; # Floating-point precision level # Options from 'platform/linuxbsd/detect.py' pulseaudio = withPulseaudio; # Use PulseAudio dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support fontconfig = withFontconfig; # Use fontconfig for system fonts support udev = withUdev; # Use udev for gamepad connection callbacks touch = withTouch; # Enable touch events }; outputs = [ "out" "man" ]; Loading Loading
pkgs/development/tools/godot/4/default.nix +19 −22 Original line number Diff line number Diff line Loading @@ -36,20 +36,10 @@ assert lib.asserts.assertOneOf "withPrecision" withPrecision [ "single" "double" ]; let options = { # Options from 'godot/SConstruct' platform = withPlatform; target = withTarget; precision = withPrecision; # Floating-point precision level # Options from 'godot/platform/linuxbsd/detect.py' pulseaudio = withPulseaudio; # Use PulseAudio dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support fontconfig = withFontconfig; # Use fontconfig for system fonts support udev = withUdev; # Use udev for gamepad connection callbacks touch = withTouch; # Enable touch events }; mkSconsFlagsFromAttrSet = lib.mapAttrsToList (k: v: if builtins.isString v then "${k}=${v}" else "${k}=${builtins.toJSON v}"); in stdenv.mkDerivation rec { pname = "godot"; Loading Loading @@ -96,14 +86,21 @@ stdenv.mkDerivation rec { enableParallelBuilding = true; # Options from 'godot/SConstruct' and 'godot/platform/linuxbsd/detect.py' sconsFlags = [ "production=true" ]; preConfigure = '' sconsFlags+=" ${ lib.concatStringsSep " " (lib.mapAttrsToList (k: v: "${k}=${builtins.toJSON v}") options) }" ''; sconsFlags = mkSconsFlagsFromAttrSet { # Options from 'SConstruct' production = true; # Set defaults to build Godot for use in production platform = withPlatform; target = withTarget; precision = withPrecision; # Floating-point precision level # Options from 'platform/linuxbsd/detect.py' pulseaudio = withPulseaudio; # Use PulseAudio dbus = withDbus; # Use D-Bus to handle screensaver and portal desktop settings speechd = withSpeechd; # Use Speech Dispatcher for Text-to-Speech support fontconfig = withFontconfig; # Use fontconfig for system fonts support udev = withUdev; # Use udev for gamepad connection callbacks touch = withTouch; # Enable touch events }; outputs = [ "out" "man" ]; Loading