Commit 2834aef3 authored by Matteo Pacini's avatar Matteo Pacini
Browse files

pcsx2-bin: derivation improvements

parent 64b7de15
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+18 −15
Original line number Diff line number Diff line
@@ -3,12 +3,10 @@
  stdenvNoCC,
  fetchurl,
  makeWrapper,
  # To grab metadata
  pcsx2,
}:

stdenvNoCC.mkDerivation (finalAttrs: {
  pname = "pcsx2";
  pname = "pcsx2-bin";
  version = "1.7.5919";

  src = fetchurl {
@@ -26,9 +24,8 @@ stdenvNoCC.mkDerivation (finalAttrs: {

  installPhase = ''
    runHook preInstall
    mkdir -p $out/{bin,Applications}
    mkdir -p $out/Applications
    cp -r "PCSX2-v${finalAttrs.version}.app" $out/Applications/PCSX2.app
    makeWrapper $out/Applications/PCSX2.app/Contents/MacOS/PCSX2 $out/bin/pcsx2-qt
    runHook postInstall
  '';

@@ -37,17 +34,23 @@ stdenvNoCC.mkDerivation (finalAttrs: {
  };

  meta = {
    inherit (pcsx2.meta)
      homepage
      longDescription
      license
      changelog
      downloadPage
      ;
    description = "Playstation 2 emulator; precompiled binary for MacOS, repacked from official website";
    homepage = "https://pcsx2.net";
    description = "Playstation 2 emulator (precompiled binary, repacked from official website)";
    longDescription = ''
      PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is
      to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters,
      Recompilers and a Virtual Machine which manages hardware states and PS2
      system memory. This allows you to play PS2 games on your PC, with many
      additional features and benefits.
    '';
    changelog = "https://github.com/PCSX2/pcsx2/releases/tag/v${finalAttrs.version}";
    downloadPage = "https://github.com/PCSX2/pcsx2";
    license = with lib.licenses; [
      gpl3Plus
      lgpl3Plus
    ];
    maintainers = with lib.maintainers; [ matteopacini ];
    mainProgram = "pcsx2-qt";
    platforms = lib.systems.inspect.patternLogicalAnd lib.systems.inspect.patterns.isDarwin lib.systems.inspect.patterns.isx86_64;
    platforms = [ "x86_64-darwin" ];
    sourceProvenance = with lib.sourceTypes; [ binaryNativeCode ];
  };
})