Unverified Commit 0fa3aaa7 authored by Marcin Serwin's avatar Marcin Serwin
Browse files

python3Packages.pygame: fix tests with new sdl2-compat



Signed-off-by: default avatarMarcin Serwin <marcin@serwin.dev>
parent f8d2a9c6
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+53 −0
Original line number Diff line number Diff line
From bc1a52062adfacc94661883157dd4ef58e00e031 Mon Sep 17 00:00:00 2001
From: Marcin Serwin <marcin@serwin.dev>
Date: Sat, 8 Nov 2025 14:48:04 +0100
Subject: [PATCH] Use SDL_AllocFormat instead of creating it manually

According to the docs, `SDL_PixelFormat` is a read-only structure.
Creating it manually leaves out some important fields like `format` and
`next` pointer to be undefined.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>
---
 src_c/surface.c | 25 +++++++------------------
 1 file changed, 7 insertions(+), 18 deletions(-)

diff --git a/src_c/surface.c b/src_c/surface.c
index 958ce43f..9be3d8fb 100644
--- a/src_c/surface.c
+++ b/src_c/surface.c
@@ -3730,24 +3730,13 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
         }
         else {
             SDL_PixelFormat *fmt = src->format;
-            SDL_PixelFormat newfmt;
-
-            newfmt.palette = 0; /* Set NULL (or SDL gets confused) */
-            newfmt.BitsPerPixel = fmt->BitsPerPixel;
-            newfmt.BytesPerPixel = fmt->BytesPerPixel;
-            newfmt.Amask = 0;
-            newfmt.Rmask = fmt->Rmask;
-            newfmt.Gmask = fmt->Gmask;
-            newfmt.Bmask = fmt->Bmask;
-            newfmt.Ashift = 0;
-            newfmt.Rshift = fmt->Rshift;
-            newfmt.Gshift = fmt->Gshift;
-            newfmt.Bshift = fmt->Bshift;
-            newfmt.Aloss = 0;
-            newfmt.Rloss = fmt->Rloss;
-            newfmt.Gloss = fmt->Gloss;
-            newfmt.Bloss = fmt->Bloss;
-            src = SDL_ConvertSurface(src, &newfmt, 0);
+            SDL_PixelFormat *newfmt =
+                SDL_AllocFormat(SDL_MasksToPixelFormatEnum(
+                    fmt->BitsPerPixel, fmt->Rmask, fmt->Gmask, fmt->Bmask, 0));
+
+            src = SDL_ConvertSurface(src, newfmt, 0);
+
+            SDL_FreeFormat(newfmt);
             if (src) {
                 result = SDL_BlitSurface(src, srcrect, dst, dstrect);
                 SDL_FreeSurface(src);
-- 
2.51.0
+0 −14
Original line number Diff line number Diff line
diff --git a/src_c/surface.c b/src_c/surface.c
index ee9991fb..32c007bd 100644
--- a/src_c/surface.c
+++ b/src_c/surface.c
@@ -733,7 +733,8 @@ _raise_create_surface_error(void)
 {
     const char *msg = SDL_GetError();
 
-    if (strcmp(msg, "Unknown pixel format") == 0)
+    if (strcmp(msg, "Unknown pixel format") == 0 ||
+        strcmp(msg, "Parameter 'format' is invalid") == 0)
         return RAISE(PyExc_ValueError, "Invalid mask values");
     return RAISE(pgExc_SDLError, msg);
 }
+5 −3
Original line number Diff line number Diff line
@@ -62,14 +62,16 @@ buildPythonPackage rec {

    # mixer queue test returns busy queue when it shouldn't
    ./skip-mixer-test.patch
    # https://github.com/libsdl-org/sdl2-compat/issues/476

    # Can be removed with the next SDL3 bump.
    ./skip-rle-tests.patch
    # https://github.com/libsdl-org/sdl2-compat/issues/489
    ./adapt-to-sdl3-format-message.patch

    # https://github.com/pygame/pygame/pull/4497
    ./0001-Use-SDL_HasSurfaceRLE-when-available.patch
    ./0002-Don-t-assume-that-touch-devices-support-get_num_fing.patch

    # https://github.com/pygame/pygame/pull/4651
    ./0001-Use-SDL_AllocFormat-instead-of-creating-it-manually.patch
  ];

  postPatch = ''
+11 −11
Original line number Diff line number Diff line
diff --git a/test/surface_test.py b/test/surface_test.py
index 4e4b5d4..ffc7ffb 100644
index b1147d27..c7ba2928 100644
--- a/test/surface_test.py
+++ b/test/surface_test.py
@@ -375,6 +375,7 @@ class SurfaceTypeTest(unittest.TestCase):
         self.assertTrue(s1.get_flags() & pygame.RLEACCELOK)
         self.assertTrue(not s2.get_flags() & pygame.RLEACCELOK)
 
+    @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/476")
     def test_solarwolf_rle_usage(self):
         """Test for error/crash when calling set_colorkey() followed
         by convert twice in succession. Code originally taken
@@ -403,6 +404,7 @@ class SurfaceTypeTest(unittest.TestCase):
@@ -346,6 +346,7 @@ class SurfaceTypeTest(unittest.TestCase):
         finally:
             pygame.display.quit()
 
+    @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/476")
+    @unittest.skipIf(True, "https://github.com/libsdl-org/SDL/pull/14429")
     def test_solarwolf_rle_usage_2(self):
         """Test for RLE status after setting alpha"""
 
@@ -377,6 +378,7 @@ class SurfaceTypeTest(unittest.TestCase):
         finally:
             pygame.display.quit()
 
+    @unittest.skipIf(True, "https://github.com/libsdl-org/SDL/issues/14424")
     def test_set_alpha__set_colorkey_rle(self):
         pygame.display.init()
         try: