Loading pkgs/development/compilers/cudatoolkit/auto-add-opengl-runpath-hook.sh +19 −9 Original line number Diff line number Diff line # Run autoOpenGLRunpath on all files # shellcheck shell=bash # Run addOpenGLRunpath on all dynamically linked, ELF files echo "Sourcing auto-add-opengl-runpath-hook" autoAddOpenGLRunpathPhase () { # TODO: support multiple outputs for file in $(find ${out,lib,bin} -type f); do addOpenGLRunpath $file autoAddOpenGLRunpathPhase() ( local outputPaths mapfile -t outputPaths < <(for o in $(getAllOutputNames); do echo "${!o}"; done) find "${outputPaths[@]}" -type f -executable -print0 | while IFS= read -rd "" f; do if isELF "$f"; then # patchelf returns an error on statically linked ELF files if patchelf --print-interpreter "$f" >/dev/null 2>&1; then echo "autoAddOpenGLRunpathHook: patching $f" addOpenGLRunpath "$f" elif [ -n "${DEBUG-}" ]; then echo "autoAddOpenGLRunpathHook: skipping ELF file $f" fi fi done } ) if [ -z "${dontUseAutoAddOpenGLRunpath-}" ]; then echo "Using autoAddOpenGLRunpathPhase" Loading Loading
pkgs/development/compilers/cudatoolkit/auto-add-opengl-runpath-hook.sh +19 −9 Original line number Diff line number Diff line # Run autoOpenGLRunpath on all files # shellcheck shell=bash # Run addOpenGLRunpath on all dynamically linked, ELF files echo "Sourcing auto-add-opengl-runpath-hook" autoAddOpenGLRunpathPhase () { # TODO: support multiple outputs for file in $(find ${out,lib,bin} -type f); do addOpenGLRunpath $file autoAddOpenGLRunpathPhase() ( local outputPaths mapfile -t outputPaths < <(for o in $(getAllOutputNames); do echo "${!o}"; done) find "${outputPaths[@]}" -type f -executable -print0 | while IFS= read -rd "" f; do if isELF "$f"; then # patchelf returns an error on statically linked ELF files if patchelf --print-interpreter "$f" >/dev/null 2>&1; then echo "autoAddOpenGLRunpathHook: patching $f" addOpenGLRunpath "$f" elif [ -n "${DEBUG-}" ]; then echo "autoAddOpenGLRunpathHook: skipping ELF file $f" fi fi done } ) if [ -z "${dontUseAutoAddOpenGLRunpath-}" ]; then echo "Using autoAddOpenGLRunpathPhase" Loading