Loading pkgs/applications/misc/blender/blender-numpy.patch 0 → 100644 +14 −0 Original line number Diff line number Diff line diff --git a/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py index 41dd4d03..a97f9d38 100755 --- a/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py +++ b/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py @@ -572,7 +572,7 @@ def set_poly_smoothing(gltf, pymesh, mesh, vert_normals, loop_vidxs): # Try to guess which polys should be flat based on the fact that all the # loop normals for a flat poly are = the poly's normal. - poly_smooths = np.empty(num_polys, dtype=np.bool) + poly_smooths = np.empty(num_polys, dtype=np.bool_) poly_normals = np.empty(num_polys * 3, dtype=np.float32) mesh.polygons.foreach_get('normal', poly_normals) pkgs/applications/misc/blender/default.nix +4 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,10 @@ stdenv.mkDerivation rec { hash = "sha256-JHxMEignDJAQ9HIcmFy1tiirUKvPnyZ4Ywc3FC7rkcM="; }; patches = lib.optional stdenv.isDarwin ./darwin.patch; patches = [ # remove with 3.5.X ./blender-numpy.patch ] ++ lib.optional stdenv.isDarwin ./darwin.patch; nativeBuildInputs = [ cmake makeWrapper python310Packages.wrapPython llvmPackages.llvm.dev ] ++ lib.optionals cudaSupport [ addOpenGLRunpath ]; Loading Loading
pkgs/applications/misc/blender/blender-numpy.patch 0 → 100644 +14 −0 Original line number Diff line number Diff line diff --git a/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py b/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py index 41dd4d03..a97f9d38 100755 --- a/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py +++ b/release/scripts/addons/io_scene_gltf2/blender/imp/gltf2_blender_mesh.py @@ -572,7 +572,7 @@ def set_poly_smoothing(gltf, pymesh, mesh, vert_normals, loop_vidxs): # Try to guess which polys should be flat based on the fact that all the # loop normals for a flat poly are = the poly's normal. - poly_smooths = np.empty(num_polys, dtype=np.bool) + poly_smooths = np.empty(num_polys, dtype=np.bool_) poly_normals = np.empty(num_polys * 3, dtype=np.float32) mesh.polygons.foreach_get('normal', poly_normals)
pkgs/applications/misc/blender/default.nix +4 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,10 @@ stdenv.mkDerivation rec { hash = "sha256-JHxMEignDJAQ9HIcmFy1tiirUKvPnyZ4Ywc3FC7rkcM="; }; patches = lib.optional stdenv.isDarwin ./darwin.patch; patches = [ # remove with 3.5.X ./blender-numpy.patch ] ++ lib.optional stdenv.isDarwin ./darwin.patch; nativeBuildInputs = [ cmake makeWrapper python310Packages.wrapPython llvmPackages.llvm.dev ] ++ lib.optionals cudaSupport [ addOpenGLRunpath ]; Loading