This project is mirrored from https://github.com/mantidproject/mantid.git.
Pull mirroring updated .
- 14 Nov, 2017 1 commit
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Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
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- 09 Nov, 2017 1 commit
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Karl Palmen authored
The files are yet to be renamed Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
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- 22 Mar, 2017 1 commit
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Antti Soininen authored
Re #19154
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- 21 Mar, 2017 2 commits
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Antti Soininen authored
Re #19154
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Antti Soininen authored
The Monte Carlo method now has two methods: one runs the simulation a fixed number of iterations, the other manages the first and checks for convergence. Re #19154
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- 17 Mar, 2017 1 commit
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Antti Soininen authored
Monte Carlo is used as the general (fallback)s method. Also, code for the triangular mesh case is included, but unused. The way we create surfaces now doesn't produce consistent surface normal directions. This makes the triangular method fail. Re #19154
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- 20 Dec, 2016 1 commit
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Martyn Gigg authored
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- 19 Dec, 2016 1 commit
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Martyn Gigg authored
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- 29 Nov, 2016 1 commit
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Martyn Gigg authored
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- 27 Jun, 2016 2 commits
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Antti Soininen authored
The test now includes negative Z coordinates as well.
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Martyn Gigg authored
It will give clarity in the test and also fail in release mode.
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- 07 Jun, 2016 1 commit
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Hahn, Steven authored
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- 31 May, 2016 1 commit
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Martyn Gigg authored
Avoid calls to exit that could cause the program to just stop without any warning.
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- 13 May, 2016 2 commits
- 12 May, 2016 1 commit
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Moore authored
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- 09 May, 2016 1 commit
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Martyn Gigg authored
Refs #16044
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- 06 May, 2016 1 commit
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Moore authored
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- 05 May, 2016 1 commit
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Hahn, Steven authored
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- 27 Apr, 2016 1 commit
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Martyn Gigg authored
Assign the correct rule number when passing a single rule to Object::procPair. The method detected that only one rule was present correctly but failed to tell the external code which one it had found. This led to the rule map being updated incorrectly. The commit also switches the order in which the rules are assigned in Intersection constructor to be consistent with the rest of the class and the Union operation.
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- 17 Feb, 2016 1 commit
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Hahn, Steven authored
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- 03 Feb, 2016 2 commits
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Hahn, Steven authored
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Hahn, Steven authored
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- 26 Jan, 2016 1 commit
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Hahn, Steven authored
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- 06 Jan, 2016 1 commit
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Hahn, Steven authored
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- 13 Nov, 2015 1 commit
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Michael Hart authored
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- 28 Oct, 2015 2 commits
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Hahn, Steven authored
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Hahn, Steven authored
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- 27 Oct, 2015 1 commit
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Hahn, Steven authored
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- 08 Oct, 2015 1 commit
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Federico Montesino Pouzols authored
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- 05 Oct, 2015 2 commits
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Campbell, Stuart authored
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Whitfield, Ross authored
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- 13 Oct, 2014 2 commits
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Gigg, Martyn Anthony authored
Refs #9842
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Gigg, Martyn Anthony authored
This should avoid having to go through the object component to get access to the shape when testing for intersections. Refs #9842
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- 27 Aug, 2014 1 commit
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Gigg, Martyn Anthony authored
Refs #10178
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- 25 Jul, 2014 1 commit
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Nick Draper authored
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- 16 Jun, 2011 1 commit
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Gigg, Martyn Anthony authored
Refs #3175. Sorry for the huge commit but certain things require Matrix to be in Kernel. Given how Quat, V3D and Matrix inter cooperate it seemed sensible for them to be in the same place and arguably this is where they belong anyway.
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- 18 May, 2011 1 commit
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Gigg, Martyn Anthony authored
Modify the SolidAngle calculation for cylinders to EXCLUDE the end caps so that it closely approximates the effects of shadowing for stacked cylinders. Also cleaned up some indentation in renderinging code and made an error message clearer in IPropertyManager. Re #2596
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- 15 May, 2011 1 commit
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Janik Zikovsky authored
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- 18 Apr, 2011 1 commit
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Gigg, Martyn Anthony authored
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