This project is mirrored from https://github.com/mantidproject/mantid.git.
Pull mirroring updated .
- 17 Mar, 2017 1 commit
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Antti Soininen authored
Monte Carlo is used as the general (fallback)s method. Also, code for the triangular mesh case is included, but unused. The way we create surfaces now doesn't produce consistent surface normal directions. This makes the triangular method fail. Re #19154
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- 29 Nov, 2016 1 commit
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Martyn Gigg authored
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- 29 Aug, 2016 1 commit
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Jan Burle authored
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- 27 Jul, 2016 1 commit
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Peterson, Peter authored
This allows for `material` not to be involved in the majority of mantid source files.
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- 09 May, 2016 1 commit
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Martyn Gigg authored
Refs #16044
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- 29 Feb, 2016 1 commit
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Lamar Moore authored
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- 15 Feb, 2016 1 commit
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Federico Montesino Pouzols authored
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- 12 Feb, 2016 1 commit
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Federico Montesino Pouzols authored
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- 12 Nov, 2015 1 commit
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Michael Hart authored
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- 11 Nov, 2015 2 commits
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Hahn, Steven authored
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Hahn, Steven authored
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- 28 Oct, 2015 2 commits
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Hahn, Steven authored
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Hahn, Steven authored
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- 27 Oct, 2015 1 commit
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Hahn, Steven authored
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- 19 Oct, 2015 1 commit
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Hahn, Steven authored
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- 15 Oct, 2015 1 commit
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Hahn, Steven authored
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- 05 Oct, 2015 1 commit
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Campbell, Stuart authored
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- 16 Dec, 2014 1 commit
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Whitfield, Ross authored
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- 04 Dec, 2014 1 commit
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Nick Draper authored
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- 13 Oct, 2014 1 commit
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Gigg, Martyn Anthony authored
Refs #9842
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- 25 Mar, 2014 1 commit
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Campbell, Stuart authored
refs #7284
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- 18 Mar, 2014 1 commit
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Gigg, Martyn Anthony authored
Refs #9059
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- 02 Nov, 2012 1 commit
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Savici, Andrei T authored
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- 02 Sep, 2011 1 commit
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Owen Arnold authored
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- 16 Jun, 2011 1 commit
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Gigg, Martyn Anthony authored
Refs #3175. Sorry for the huge commit but certain things require Matrix to be in Kernel. Given how Quat, V3D and Matrix inter cooperate it seemed sensible for them to be in the same place and arguably this is where they belong anyway.
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- 08 Jun, 2011 1 commit
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Gigg, Martyn Anthony authored
Refs #3157 Sort our System.h. It was becoming a dumping ground. It should only be touched when absolutely necessary as it affects every file in Mantid. Also combined this with Refs #2345 to sort out DLLExport/DLLImport usage. It's done for Kernel, Geometry and API but stuff in the plugins could do with updating as well.
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- 07 Mar, 2011 1 commit
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Campbell, Stuart authored
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- 28 Jan, 2011 1 commit
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Janik Zikovsky authored
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- 29 Dec, 2010 2 commits
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Russell Taylor authored
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Russell Taylor authored
Rename Framework code directory to just that. Also delete Main and VS & Eclipse project file. Re #1881.
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- 02 Dec, 2010 1 commit
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Gigg, Martyn Anthony authored
Adding the SampleEnvironment class plus changes around Geometry for the Monte Carlo work. Some changes in Geometry just clear warnings surrounding unitialized objects in copy constructors for class with virtual base classes. Other changes revolve around materials. Re #1212
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- 11 Nov, 2010 1 commit
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Michael Reuter authored
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- 10 Nov, 2010 1 commit
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Gigg, Martyn Anthony authored
Altered slightly how the ray tracing framework and tracks in general accumulate their intersections results to improve the performance of tracing. Also altered Object bounding boxes so that they are no longer created with the new operator. Re #1212
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- 28 Oct, 2010 1 commit
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Roman Tolchenov authored
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- 20 Oct, 2010 1 commit
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Gigg, Martyn Anthony authored
Removed unused material fields from Object class, Re #1735
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- 06 Oct, 2010 2 commits
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Gigg, Martyn Anthony authored
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Gigg, Martyn Anthony authored
Added a BoundingBox class and implemented caching at the CompAssembly level. Note that there are still several functions using the old getBoundingBox methods but this covers a lot of the needed code for the MC correction. Re #1212
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- 07 Sep, 2010 1 commit
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Gigg, Martyn Anthony authored
Visual Studio 2010 project updates. Added two property files that contain definitions that are shared across the multiple projects defined within the solution. This saves defining, in particular, preprocessor directives in every project. Also update Geometry code so that the headers can be included without having to find and include other headers first. Re #1389
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- 22 Jul, 2010 1 commit
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Nick Draper authored
Copyright updated to read Copyright © 2007-10 ISIS Rutherford Appleton Laboratory & NScD Oak Ridge National Laboratory
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- 18 Mar, 2010 1 commit
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Russell Taylor authored
Add an algorithm to calculate absorption corrections for a generic sample shape. Algorithm name is AbsorptionCorrection, the class name is AnyShapeAbsorption. This also required changes to the Sample and Object classes because the sample shape object wasn't being copied properly. Re #1123.
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