This project is mirrored from https://github.com/mantidproject/mantid.git.
Pull mirroring updated .
- 13 May, 2016 2 commits
- 12 May, 2016 1 commit
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Moore authored
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- 06 May, 2016 1 commit
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Moore authored
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- 05 May, 2016 1 commit
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Hahn, Steven authored
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- 27 Apr, 2016 1 commit
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Martyn Gigg authored
Assign the correct rule number when passing a single rule to Object::procPair. The method detected that only one rule was present correctly but failed to tell the external code which one it had found. This led to the rule map being updated incorrectly. The commit also switches the order in which the rules are assigned in Intersection constructor to be consistent with the rest of the class and the Union operation.
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- 17 Feb, 2016 1 commit
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Hahn, Steven authored
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- 03 Feb, 2016 2 commits
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Hahn, Steven authored
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Hahn, Steven authored
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- 26 Jan, 2016 1 commit
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Hahn, Steven authored
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- 06 Jan, 2016 1 commit
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Hahn, Steven authored
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- 13 Nov, 2015 1 commit
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Michael Hart authored
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- 28 Oct, 2015 2 commits
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Hahn, Steven authored
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Hahn, Steven authored
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- 27 Oct, 2015 1 commit
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Hahn, Steven authored
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- 08 Oct, 2015 1 commit
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Federico Montesino Pouzols authored
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- 05 Oct, 2015 2 commits
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Campbell, Stuart authored
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Whitfield, Ross authored
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- 13 Oct, 2014 2 commits
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Gigg, Martyn Anthony authored
Refs #9842
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Gigg, Martyn Anthony authored
This should avoid having to go through the object component to get access to the shape when testing for intersections. Refs #9842
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- 27 Aug, 2014 1 commit
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Gigg, Martyn Anthony authored
Refs #10178
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- 25 Jul, 2014 1 commit
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Nick Draper authored
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- 16 Jun, 2011 1 commit
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Gigg, Martyn Anthony authored
Refs #3175. Sorry for the huge commit but certain things require Matrix to be in Kernel. Given how Quat, V3D and Matrix inter cooperate it seemed sensible for them to be in the same place and arguably this is where they belong anyway.
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- 18 May, 2011 1 commit
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Gigg, Martyn Anthony authored
Modify the SolidAngle calculation for cylinders to EXCLUDE the end caps so that it closely approximates the effects of shadowing for stacked cylinders. Also cleaned up some indentation in renderinging code and made an error message clearer in IPropertyManager. Re #2596
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- 15 May, 2011 1 commit
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Janik Zikovsky authored
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- 18 Apr, 2011 1 commit
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Gigg, Martyn Anthony authored
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- 02 Feb, 2011 1 commit
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Janik Zikovsky authored
Fixes #1969: Removed superfluous scaleFactor member in IObjComponent. Fixed solid angle calculations.
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- 28 Jan, 2011 1 commit
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Janik Zikovsky authored
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- 06 Jan, 2011 1 commit
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Peterson, Peter authored
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- 29 Dec, 2010 2 commits
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Russell Taylor authored
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Russell Taylor authored
Rename Framework code directory to just that. Also delete Main and VS & Eclipse project file. Re #1881.
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- 02 Dec, 2010 1 commit
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Gigg, Martyn Anthony authored
Adding the SampleEnvironment class plus changes around Geometry for the Monte Carlo work. Some changes in Geometry just clear warnings surrounding unitialized objects in copy constructors for class with virtual base classes. Other changes revolve around materials. Re #1212
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- 10 Nov, 2010 1 commit
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Gigg, Martyn Anthony authored
Altered slightly how the ray tracing framework and tracks in general accumulate their intersections results to improve the performance of tracing. Also altered Object bounding boxes so that they are no longer created with the new operator. Re #1212
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- 27 Oct, 2010 1 commit
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Gigg, Martyn Anthony authored
Add InstrumentRayTracer class. Also updated names of Geometry::Track related classes and members so that they are easier to read. A fair few changes but worth it for clarity. Re #1212
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- 20 Oct, 2010 1 commit
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Gigg, Martyn Anthony authored
Removed unused material fields from Object class, Re #1735
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- 06 Oct, 2010 1 commit
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Gigg, Martyn Anthony authored
Added a BoundingBox class and implemented caching at the CompAssembly level. Note that there are still several functions using the old getBoundingBox methods but this covers a lot of the needed code for the MC correction. Re #1212
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- 11 Feb, 2010 1 commit
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Gigg, Martyn Anthony authored
Correct Geometry::Object test so that one of its helper functions doesn't return a local stack object by value. It now uses shared pointers instead. Also clear a warning. Re #1001
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- 19 Oct, 2009 2 commits
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Nick Draper authored
Minor correction
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Nick Draper authored
Move a few classes from objects to surfaces where they fit better
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- 28 Aug, 2009 1 commit
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Nick Draper authored
Added subfolders to src and inc in Geometry.vcproj Tested with scons and VS sln builds
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