This project is mirrored from https://github.com/mantidproject/mantid.git.
Pull mirroring updated .
- 23 Mar, 2018 2 commits
-
-
Edward Brown authored
-
Edward Brown authored
-
- 15 Mar, 2018 1 commit
-
-
Edward Brown authored
-
- 14 Mar, 2018 1 commit
-
-
Edward Brown authored
-
- 27 Feb, 2018 1 commit
-
-
Lamar Moore authored
-
- 22 Feb, 2018 1 commit
-
-
Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
- 21 Feb, 2018 1 commit
-
-
mantid-builder authored
-
- 19 Feb, 2018 2 commits
-
-
Lamar Moore authored
-
Lamar Moore authored
-
- 14 Feb, 2018 7 commits
-
-
Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
Karl Palmen authored
I also considered doing likewise in CSGObject, but found this would be complicated by the use of shapes returned by ComponentCtreationHeliper. I did make use of auto to make such a change easier. Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
mantid-builder authored
-
Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
- 13 Dec, 2017 1 commit
-
-
Brandon Hewer authored
Refs #21378
-
- 14 Nov, 2017 1 commit
-
-
Karl Palmen authored
Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
- 09 Nov, 2017 1 commit
-
-
Karl Palmen authored
The files are yet to be renamed Signed-off-by:
Karl Palmen <karl.palmen@stfc.ac.uk>
-
- 22 Mar, 2017 1 commit
-
-
Antti Soininen authored
Re #19154
-
- 21 Mar, 2017 2 commits
-
-
Antti Soininen authored
Re #19154
-
Antti Soininen authored
The Monte Carlo method now has two methods: one runs the simulation a fixed number of iterations, the other manages the first and checks for convergence. Re #19154
-
- 17 Mar, 2017 1 commit
-
-
Antti Soininen authored
Monte Carlo is used as the general (fallback)s method. Also, code for the triangular mesh case is included, but unused. The way we create surfaces now doesn't produce consistent surface normal directions. This makes the triangular method fail. Re #19154
-
- 20 Dec, 2016 1 commit
-
-
Martyn Gigg authored
-
- 19 Dec, 2016 1 commit
-
-
Martyn Gigg authored
-
- 29 Nov, 2016 1 commit
-
-
Martyn Gigg authored
-
- 27 Jun, 2016 2 commits
-
-
Antti Soininen authored
The test now includes negative Z coordinates as well.
-
Martyn Gigg authored
It will give clarity in the test and also fail in release mode.
-
- 07 Jun, 2016 1 commit
-
-
Hahn, Steven authored
-
- 31 May, 2016 1 commit
-
-
Martyn Gigg authored
Avoid calls to exit that could cause the program to just stop without any warning.
-
- 13 May, 2016 2 commits
- 12 May, 2016 1 commit
-
-
Moore authored
-
- 09 May, 2016 1 commit
-
-
Martyn Gigg authored
Refs #16044
-
- 06 May, 2016 1 commit
-
-
Moore authored
-
- 05 May, 2016 1 commit
-
-
Hahn, Steven authored
-
- 27 Apr, 2016 1 commit
-
-
Martyn Gigg authored
Assign the correct rule number when passing a single rule to Object::procPair. The method detected that only one rule was present correctly but failed to tell the external code which one it had found. This led to the rule map being updated incorrectly. The commit also switches the order in which the rules are assigned in Intersection constructor to be consistent with the rest of the class and the Union operation.
-
- 17 Feb, 2016 1 commit
-
-
Hahn, Steven authored
-
- 03 Feb, 2016 2 commits
-
-
Hahn, Steven authored
-
Hahn, Steven authored
-