diff --git a/Framework/Geometry/inc/MantidGeometry/Rendering/GeometryTriangulator.h b/Framework/Geometry/inc/MantidGeometry/Rendering/GeometryTriangulator.h index b3000e4968470dd9d4358c6d6fc7b70f6bd02771..865dbd8a7003b4e6153f5d9cba8aa311e84e27c8 100644 --- a/Framework/Geometry/inc/MantidGeometry/Rendering/GeometryTriangulator.h +++ b/Framework/Geometry/inc/MantidGeometry/Rendering/GeometryTriangulator.h @@ -51,6 +51,7 @@ private: public: GeometryTriangulator(const CSGObject *obj = nullptr); GeometryTriangulator(const MeshObject *obj); + GeometryTriangulator(const GeometryTriangulator &) = delete; ~GeometryTriangulator(); void triangulate(); void generateMesh(); diff --git a/qt/widgets/instrumentview/src/BankRenderingHelpers.cpp b/qt/widgets/instrumentview/src/BankRenderingHelpers.cpp index 031a46d9857d8ee036d7405af4409948f73ec001..abe04a0a133eef521c907646a5f09ff07a3eb051 100644 --- a/qt/widgets/instrumentview/src/BankRenderingHelpers.cpp +++ b/qt/widgets/instrumentview/src/BankRenderingHelpers.cpp @@ -107,7 +107,6 @@ void renderRectangularBank(const Mantid::Geometry::ComponentInfo &compInfo, void renderStructuredBank(const Mantid::Geometry::ComponentInfo &compInfo, size_t index, const std::vector<GLColor> &color) { - auto bank = compInfo.quadrilateralComponent(index); glBegin(GL_QUADS); const auto &columns = compInfo.children(index);