Shape2D.cpp 39.2 KB
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// Mantid Repository : https://github.com/mantidproject/mantid
//
// Copyright © 2018 ISIS Rutherford Appleton Laboratory UKRI,
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//   NScD Oak Ridge National Laboratory, European Spallation Source,
//   Institut Laue - Langevin & CSNS, Institute of High Energy Physics, CAS
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// SPDX - License - Identifier: GPL - 3.0 +
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#include "MantidQtWidgets/InstrumentView/Shape2D.h"
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#include "MantidQtWidgets/Common/TSVSerialiser.h"
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#include <QMouseEvent>
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#include <QPainter>
#include <QPainterPath>
#include <QWheelEvent>

#include <QLine>
#include <QMap>
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#include <QVector2D>
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#include <algorithm>
#include <cmath>
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#include <iostream>
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#include <stdexcept>
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namespace MantidQt {
namespace MantidWidgets {

// number of control points common for all shapes
const size_t Shape2D::NCommonCP = 4;
// size (== width/2 == height/2) of each control point
const double Shape2D::sizeCP = 3;

/**
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 * Set default border color to red and fill color to default Qt color
 * (==QColor()).
 */
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Shape2D::Shape2D()
    : m_color(Qt::red), m_fill_color(QColor()), m_scalable(true),
      m_editing(false), m_selected(false), m_visible(true) {}

/**
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 * Calls virtual drawShape() method to draw the actial shape.
 * Draws bounding rect and control points if the shape is selected.
 *
 * @param painter :: QPainter used for drawing.
 */
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void Shape2D::draw(QPainter &painter) const {
  if (!m_visible)
    return;
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  painter.setPen(QPen(m_color, 0));
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  this->drawShape(painter);
  if (m_editing || m_selected) {
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    painter.setPen(QPen(QColor(255, 255, 255, 100), 0));
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    painter.drawRect(m_boundingRect.toQRectF());
    size_t np = NCommonCP;
    double rsize = 2;
    int alpha = 100;
    if (m_editing) {
      // if editing show all CP, make them bigger and opaque
      np = getNControlPoints();
      rsize = sizeCP;
      alpha = 255;
    }
    for (size_t i = 0; i < np; ++i) {
      QPointF p = painter.transform().map(getControlPoint(i));
      QRectF r(p - QPointF(rsize, rsize), p + QPointF(rsize, rsize));
      painter.save();
      painter.resetTransform();
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      painter.fillRect(r, QColor(255, 255, 255, alpha));
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      r.adjust(-1, -1, 0, 0);
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      painter.setPen(QPen(QColor(0, 0, 0, alpha), 0));
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      painter.drawRect(r);
      painter.restore();
    }
  }
}

/**
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 * Return total number of control points for this shape.
 */
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size_t Shape2D::getNControlPoints() const {
  return NCommonCP + this->getShapeNControlPoints();
}

/**
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 * Return coordinates of i-th control point.
 *
 * @param i :: Index of a control point. 0 <= i < getNControlPoints().
 */
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QPointF Shape2D::getControlPoint(size_t i) const {
  if (i >= getNControlPoints()) {
    throw std::range_error("Control point index is out of range");
  }

  if (i < 4)
    return m_boundingRect.vertex(i);

  return getShapeControlPoint(i - NCommonCP);
}

void Shape2D::setControlPoint(size_t i, const QPointF &pos) {
  if (i >= getNControlPoints()) {
    throw std::range_error("Control point index is out of range");
  }

  if (i < 4) {
    m_boundingRect.setVertex(i, pos);
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    refit();
  }
  // else ?
  else
    setShapeControlPoint(i - NCommonCP, pos);
  resetBoundingRect();
}

/**
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 * Move the shape.
 *
 * @param dp :: The shift vector.
 */
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void Shape2D::moveBy(const QPointF &dp) {
  m_boundingRect.translate(dp);
  refit();
}

/**
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 * Adjust the bound of the bounding rect. Calls virtual method refit()
 * to resize the shape in order to fit into the new bounds.
 */
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void Shape2D::adjustBoundingRect(double dx1, double dy1, double dx2,
                                 double dy2) {
  double dwidth = dx2 - dx1;
  if (dwidth <= -m_boundingRect.xSpan()) {
    double mu = m_boundingRect.xSpan() / fabs(dwidth);
    dx1 *= mu;
    dx2 *= mu;
  }
  double dheight = dy2 - dy1;
  if (dheight <= -m_boundingRect.ySpan()) {
    double mu = m_boundingRect.ySpan() / fabs(dheight);
    dy1 *= mu;
    dy2 *= mu;
  }
  m_boundingRect.adjust(QPointF(dx1, dy1), QPointF(dx2, dy2));
  refit();
}

/**
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 * Assign new bounding rect. Calls virtual method refit()
 * to resize the shape in order to fit into the new bounds.
 */
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void Shape2D::setBoundingRect(const RectF &rect) {
  m_boundingRect = rect;
  refit();
}

/**
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 * Check if the shape masks a point.
 *
 * @param p :: Point to check.
 */
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bool Shape2D::isMasked(const QPointF &p) const {
  return m_fill_color != QColor() && contains(p);
}

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/** Load shape 2D state from a Mantid project file
 * @param lines :: lines from the project file to load state from
 * @return a new shape2D with old state applied
 */
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Shape2D *Shape2D::loadFromProject(const std::string &lines) {
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  API::TSVSerialiser tsv(lines);
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  if (!tsv.selectLine("Type"))
    return nullptr;
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  std::string type;
  tsv >> type;
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  Shape2D *shape = loadShape2DFromType(type, lines);
  if (!shape)
    return nullptr;
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  if (tsv.selectLine("Properties")) {
    bool scalable, editing, selected, visible;
    tsv >> scalable >> editing >> selected >> visible;
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    shape->setScalable(scalable);
    shape->edit(editing);
    shape->setSelected(selected);
    shape->setVisible(visible);
  }

  if (tsv.selectLine("Color")) {
    QColor color;
    tsv >> color;
    shape->setColor(color);
  }

  if (tsv.selectLine("FillColor")) {
    QColor color;
    tsv >> color;
    shape->setFillColor(color);
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  }
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  return shape;
}

/**
 * Instantiate different types of Shape2D from a string
 *
 * @param type :: a string representing the type e.g. ellipse
 * @param lines :: Mantid project lines to parse state from
 * @return a new instance of a Shape2D
 */
Shape2D *Shape2D::loadShape2DFromType(const std::string &type,
                                      const std::string &lines) {
  Shape2D *shape = nullptr;

  if (type == "ellipse") {
    shape = Shape2DEllipse::loadFromProject(lines);
  } else if (type == "rectangle") {
    shape = Shape2DRectangle::loadFromProject(lines);
  } else if (type == "ring") {
    shape = Shape2DRing::loadFromProject(lines);
  } else if (type == "free") {
    shape = Shape2DFree::loadFromProject(lines);
  }

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  return shape;
}

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/** Save the state of the shape 2D to a Mantid project file
 * @return a string representing the state of the shape 2D
 */
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std::string Shape2D::saveToProject() const {
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  API::TSVSerialiser tsv;
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  bool props[]{m_scalable, m_editing, m_selected, m_visible};
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  tsv.writeLine("Properties");
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  for (auto prop : props) {
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    tsv << prop;
  }

  auto color = getColor();
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  tsv.writeLine("Color") << color;
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  auto fillColor = getFillColor();
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  tsv.writeLine("FillColor") << fillColor;
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  return tsv.outputLines();
}

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// --- Shape2DEllipse --- //

Shape2DEllipse::Shape2DEllipse(const QPointF &center, double radius1,
                               double radius2)
    : Shape2D() {
  if (radius2 == 0) {
    radius2 = radius1;
  }
  QPointF dr(radius1, radius2);
  m_boundingRect = RectF(center - dr, center + dr);
}

void Shape2DEllipse::drawShape(QPainter &painter) const {
  QRectF drawRect = m_boundingRect.toQRectF();
  painter.drawEllipse(drawRect);
  if (m_fill_color != QColor()) {
    QPainterPath path;
    path.addEllipse(drawRect);
    painter.fillPath(path, m_fill_color);
  }
}

void Shape2DEllipse::addToPath(QPainterPath &path) const {
  path.addEllipse(m_boundingRect.toQRectF());
}

bool Shape2DEllipse::selectAt(const QPointF &p) const {
  if (m_fill_color != QColor()) { // filled ellipse
    return contains(p);
  }

  double a = m_boundingRect.xSpan() / 2;
  if (a == 0.0)
    a = 1.0;
  double b = m_boundingRect.ySpan() / 2;
  if (b == 0.0)
    b = 1.0;
  double xx = m_boundingRect.x0() + a - double(p.x());
  double yy = m_boundingRect.y0() + b - double(p.y());

  double f = fabs(xx * xx / (a * a) + yy * yy / (b * b) - 1);

  return f < 0.1;
}

bool Shape2DEllipse::contains(const QPointF &p) const {
  if (m_boundingRect.isEmpty())
    return false;
  QPointF pp = m_boundingRect.center() - p;
  double a = m_boundingRect.xSpan() / 2;
  if (a == 0.0)
    a = 1.0;
  double b = m_boundingRect.ySpan() / 2;
  if (b == 0.0)
    b = 1.0;
  double xx = pp.x();
  double yy = pp.y();

  double f = xx * xx / (a * a) + yy * yy / (b * b);

  return f <= 1.0;
}

QStringList Shape2DEllipse::getDoubleNames() const {
  QStringList res;
  res << "radius1"
      << "radius2";
  return res;
}

double Shape2DEllipse::getDouble(const QString &prop) const {
  if (prop == "radius1") {
    return m_boundingRect.width() / 2;
  } else if (prop == "radius2") {
    return m_boundingRect.height() / 2;
  }
  return 0.0;
}

void Shape2DEllipse::setDouble(const QString &prop, double value) {
  if (prop == "radius1") {
    if (value <= 0.0)
      value = 1.0;
    double d = value - m_boundingRect.width() / 2;
    adjustBoundingRect(-d, 0, d, 0);
  } else if (prop == "radius2") {
    if (value <= 0.0)
      value = 1.0;
    double d = value - m_boundingRect.height() / 2;
    adjustBoundingRect(0, -d, 0, d);
  }
}

QPointF Shape2DEllipse::getPoint(const QString &prop) const {
  if (prop == "center" || prop == "centre") {
    return m_boundingRect.center();
  }
  return QPointF();
}

void Shape2DEllipse::setPoint(const QString &prop, const QPointF &value) {
  if (prop == "center" || prop == "centre") {
    m_boundingRect.moveCenter(value);
  }
}

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/** Load shape 2D state from a Mantid project file
 * @param lines :: lines from the project file to load state from
 * @return a new shape2D in the shape of a ellipse
 */
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Shape2D *Shape2DEllipse::loadFromProject(const std::string &lines) {
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  API::TSVSerialiser tsv(lines);
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  tsv.selectLine("Parameters");
  double radius1, radius2, x, y;
  tsv >> radius1 >> radius2 >> x >> y;
  return new Shape2DEllipse(QPointF(x, y), radius1, radius2);
}

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/** Save the state of the shape 2D ellipe to a Mantid project file
 * @return a string representing the state of the shape 2D
 */
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std::string Shape2DEllipse::saveToProject() const {
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  API::TSVSerialiser tsv;
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  double radius1 = getDouble("radius1");
  double radius2 = getDouble("radius2");
  auto centre = getPoint("centre");

  tsv.writeLine("Type") << "ellipse";
  tsv.writeLine("Parameters") << radius1 << radius2 << centre.x(), centre.y();
  tsv.writeRaw(Shape2D::saveToProject());
  return tsv.outputLines();
}
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// --- Shape2DRectangle --- //

Shape2DRectangle::Shape2DRectangle() { m_boundingRect = RectF(); }

Shape2DRectangle::Shape2DRectangle(const QPointF &p0, const QPointF &p1) {
  m_boundingRect = RectF(p0, p1);
}

Shape2DRectangle::Shape2DRectangle(const QPointF &p0, const QSizeF &size) {
  m_boundingRect = RectF(p0, size);
}

bool Shape2DRectangle::selectAt(const QPointF &p) const {
  if (m_fill_color != QColor()) { // filled rectangle
    return contains(p);
  }

  RectF outer(m_boundingRect);
  outer.adjust(QPointF(-2, -2), QPointF(2, 2));
  RectF inner(m_boundingRect);
  inner.adjust(QPointF(2, 2), QPointF(-2, -2));
  return outer.contains(p) && !inner.contains(p);
}

void Shape2DRectangle::drawShape(QPainter &painter) const {
  QRectF drawRect = m_boundingRect.toQRectF();
  painter.drawRect(drawRect);
  if (m_fill_color != QColor()) {
    QPainterPath path;
    path.addRect(drawRect);
    painter.fillPath(path, m_fill_color);
  }
}

void Shape2DRectangle::addToPath(QPainterPath &path) const {
  path.addRect(m_boundingRect.toQRectF());
}

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/** Load shape 2D state from a Mantid project file
 * @param lines :: lines from the project file to load state from
 * @return a new shape2D in the shape of a rectangle
 */
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Shape2D *Shape2DRectangle::loadFromProject(const std::string &lines) {
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  API::TSVSerialiser tsv(lines);
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  tsv.selectLine("Parameters");
  double x0, y0, x1, y1;
  tsv >> x0 >> y0 >> x1 >> y1;
  QPointF point1(x0, y0);
  QPointF point2(x1, y1);
  return new Shape2DRectangle(point1, point2);
}

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/** Save the state of the shape 2D rectangle to a Mantid project file
 * @return a string representing the state of the shape 2D
 */
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std::string Shape2DRectangle::saveToProject() const {
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  API::TSVSerialiser tsv;
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  auto x0 = m_boundingRect.x0();
  auto x1 = m_boundingRect.x1();
  auto y0 = m_boundingRect.y0();
  auto y1 = m_boundingRect.y1();

  tsv.writeLine("Type") << "rectangle";
  tsv.writeLine("Parameters") << x0 << y0 << x1 << y1;
  tsv.writeRaw(Shape2D::saveToProject());
  return tsv.outputLines();
}

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// --- Shape2DRing --- //

Shape2DRing::Shape2DRing(Shape2D *shape, double xWidth, double yWidth)
    : m_outer_shape(shape), m_xWidth(xWidth), m_yWidth(yWidth) {
  m_inner_shape = m_outer_shape->clone();
  m_inner_shape->getBoundingRect();
  m_inner_shape->adjustBoundingRect(m_xWidth, m_yWidth, -m_xWidth, -m_yWidth);
  resetBoundingRect();
  m_outer_shape->setFillColor(QColor());
  m_inner_shape->setFillColor(QColor());
}

Shape2DRing::Shape2DRing(const Shape2DRing &ring)
    : Shape2D(), m_outer_shape(ring.m_outer_shape->clone()),
      m_inner_shape(ring.m_inner_shape->clone()), m_xWidth(ring.m_xWidth),
      m_yWidth(ring.m_yWidth) {
  resetBoundingRect();
}

bool Shape2DRing::selectAt(const QPointF &p) const { return contains(p); }

bool Shape2DRing::contains(const QPointF &p) const {
  return m_outer_shape->contains(p) && !m_inner_shape->contains(p);
}

void Shape2DRing::drawShape(QPainter &painter) const {
  m_outer_shape->draw(painter);
  m_inner_shape->draw(painter);
  if (m_fill_color != QColor()) {
    QPainterPath path;
    m_outer_shape->addToPath(path);
    m_inner_shape->addToPath(path);
    painter.fillPath(path, m_fill_color);
  }
}

void Shape2DRing::refit() {
  if (m_xWidth <= 0)
    m_xWidth = 0.000001;
  if (m_yWidth <= 0)
    m_yWidth = 0.000001;
  double xWidth = m_xWidth;
  double yWidth = m_yWidth;
  double max_width = m_boundingRect.width() / 2;
  if (xWidth > max_width)
    xWidth = max_width;
  double max_height = m_boundingRect.height() / 2;
  if (yWidth > max_height)
    yWidth = max_height;
  m_outer_shape->setBoundingRect(m_boundingRect);
  m_inner_shape->setBoundingRect(m_boundingRect);
  m_inner_shape->adjustBoundingRect(xWidth, yWidth, -xWidth, -yWidth);
}

void Shape2DRing::resetBoundingRect() {
  m_boundingRect = m_outer_shape->getBoundingRect();
}

QPointF Shape2DRing::getShapeControlPoint(size_t i) const {
  RectF rect = m_inner_shape->getBoundingRect();
  switch (i) {
  case 0:
    return QPointF(rect.center().x(), rect.y1());
  case 1:
    return QPointF(rect.center().x(), rect.y0());
  case 2:
    return QPointF(rect.x0(), rect.center().y());
  case 3:
    return QPointF(rect.x1(), rect.center().y());
  }
  return QPointF();
}

void Shape2DRing::setShapeControlPoint(size_t i, const QPointF &pos) {
  QPointF dp = pos - getShapeControlPoint(i);

  switch (i) {
  case 0:
    m_yWidth -= dp.y();
    break;
  case 1:
    m_yWidth += dp.y();
    break;
  case 2:
    m_xWidth += dp.x();
    break;
  case 3:
    m_xWidth -= dp.x();
    break;
  }
  refit();
}

QStringList Shape2DRing::getDoubleNames() const {
  QStringList res;
  res << "xwidth"
      << "ywidth";
  return res;
}

double Shape2DRing::getDouble(const QString &prop) const {
  if (prop == "xwidth") {
    return m_xWidth;
  }
  if (prop == "ywidth") {
    return m_yWidth;
  }
  return 0.0;
}

void Shape2DRing::setDouble(const QString &prop, double value) {
  if (prop == "xwidth") {
    m_xWidth = value;
    refit();
  }
  if (prop == "ywidth") {
    m_yWidth = value;
    refit();
  }
}

QPointF Shape2DRing::getPoint(const QString &prop) const {
  if (prop == "center") {
    return m_boundingRect.center();
  }
  return QPointF();
}

void Shape2DRing::setPoint(const QString &prop, const QPointF &value) {
  if (prop == "center") {
    m_boundingRect.moveCenter(value);
  }
}

void Shape2DRing::setColor(const QColor &color) {
  m_inner_shape->setColor(color);
  m_outer_shape->setColor(color);
}

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/** Load shape 2D state from a Mantid project file
 * @param lines :: lines from the project file to load state from
 * @return a new shape2D in the shape of a ring
 */
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Shape2D *Shape2DRing::loadFromProject(const std::string &lines) {
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  API::TSVSerialiser tsv(lines);
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  tsv.selectLine("Parameters");
  double xWidth, yWidth;
  tsv >> xWidth >> yWidth;

  tsv.selectSection("shape");
  std::string baseShapeLines;
  tsv >> baseShapeLines;

  auto baseShape = Shape2D::loadFromProject(baseShapeLines);
  return new Shape2DRing(baseShape, xWidth, yWidth);
}

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/** Save the state of the shape 2D ring to a Mantid project file
 * @return a string representing the state of the shape 2D
 */
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std::string Shape2DRing::saveToProject() const {
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  API::TSVSerialiser tsv;
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  auto xWidth = getDouble("xwidth");
  auto yWidth = getDouble("ywidth");
  auto baseShape = getOuterShape();

  tsv.writeLine("Type") << "ring";
  tsv.writeLine("Parameters") << xWidth << yWidth;
  tsv.writeSection("shape", baseShape->saveToProject());
  tsv.writeRaw(Shape2D::saveToProject());
  return tsv.outputLines();
}

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// --- Shape2DSector --- //

Shape2DSector::Shape2DSector(double inner_radius, double outer_radius,
                             double start_angle, double end_angle,
                             const QPointF &center) {
  m_innerRadius = std::min(inner_radius, outer_radius);
  m_outerRadius = std::max(inner_radius, outer_radius);

  m_startAngle = fmod(start_angle, 2 * M_PI);
  m_endAngle = fmod(end_angle, 2 * M_PI);
  m_center = center;
  resetBoundingRect();
}

Shape2DSector::Shape2DSector(const Shape2DSector &sector)
    : m_innerRadius(sector.m_innerRadius), m_outerRadius(sector.m_outerRadius),
      m_startAngle(sector.m_startAngle), m_endAngle(sector.m_endAngle),
      m_center(sector.m_center) {
  resetBoundingRect();
}
bool Shape2DSector::selectAt(const QPointF &p) const { return contains(p); }

bool Shape2DSector::contains(const QPointF &p) const {
  QPointF relPos = p - m_center;

  double distance = sqrt(pow(relPos.x(), 2) + pow(relPos.y(), 2));
  if (distance < m_innerRadius || distance > m_outerRadius) {
    return false;
  }

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  double angle = atan2(relPos.y(), relPos.x());
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  if (angle < 0) {
    angle += 2 * M_PI;
  }
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  return ((m_startAngle <= angle && angle <= m_endAngle) ||
          (m_startAngle > m_endAngle &&
           (angle <= m_endAngle || angle >= m_startAngle)));
}

void Shape2DSector::drawShape(QPainter &painter) const {
  QPainterPath path;
  double to_degrees = 180 / M_PI;
  double x_origin = m_center.x() + cos(m_startAngle) * m_innerRadius;
  double y_origin = m_center.y() + sin(m_startAngle) * m_innerRadius;

  double x_arcEnd = m_center.x() + cos(m_endAngle) * m_outerRadius;
  double y_arcEnd = m_center.y() + sin(m_endAngle) * m_outerRadius;

  double sweepLength = (m_endAngle - m_startAngle) * to_degrees;
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  if (sweepLength < 0) {
    sweepLength += 360;
  }
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  path.moveTo(x_origin, y_origin);
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  QRectF absoluteBBox(QPointF(-1, 1), QPointF(1, -1));

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  path.arcTo(QRectF(absoluteBBox.topLeft() * m_innerRadius + m_center,
                    absoluteBBox.bottomRight() * m_innerRadius + m_center),
             m_startAngle * to_degrees, sweepLength);
  path.lineTo(x_arcEnd, y_arcEnd);
  path.arcTo(QRectF(absoluteBBox.topLeft() * m_outerRadius + m_center,
                    absoluteBBox.bottomRight() * m_outerRadius + m_center),
             m_endAngle * to_degrees, -sweepLength);
  path.closeSubpath();

  painter.drawPath(path);
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  if (m_fill_color != QColor()) {
    painter.fillPath(path, m_fill_color);
  }
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}

QRectF findArcBoundingBox(double startAngle, double endAngle) {
  double x_min, x_max, y_min, y_max;

  if ((startAngle <= M_PI / 2 && endAngle >= M_PI / 2) ||
      (startAngle > endAngle &&
       !(startAngle >= M_PI / 2 && endAngle <= M_PI / 2))) {
    y_max = 1;
  } else {
    y_max = std::max(sin(startAngle), sin(endAngle));
  }

  if ((startAngle <= M_PI && endAngle >= M_PI) ||
      (startAngle > endAngle && !(startAngle >= M_PI && endAngle <= M_PI))) {
    x_min = -1;
  } else {
    x_min = std::min(cos(startAngle), cos(endAngle));
  }

  if ((startAngle <= 3 * M_PI / 2 && endAngle >= 3 * M_PI / 2) ||
      (startAngle > endAngle &&
       !(startAngle >= 3 * M_PI / 2 && endAngle <= 3 * M_PI / 2))) {
    y_min = -1;
  } else {
    y_min = std::min(sin(startAngle), sin(endAngle));
  }

  if (startAngle > endAngle) {
    x_max = 1;
  } else {
    x_max = std::max(cos(startAngle), cos(endAngle));
  }

  QPointF topLeft(x_min, y_max);
  QPointF bottomRight(x_max, y_min);
  return QRectF(topLeft, bottomRight);
}

void Shape2DSector::refit() {
  if (m_innerRadius <= 0)
    m_innerRadius = 0.000001;
  if (m_outerRadius <= m_innerRadius)
    m_outerRadius = m_innerRadius + 0.000001;
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  QRectF absoluteBBox = findArcBoundingBox(m_startAngle, m_endAngle);
  QRectF innerBBox(absoluteBBox.topLeft() * m_innerRadius + m_center,
                   absoluteBBox.bottomRight() * m_innerRadius + m_center);
  QRectF outerBBox(absoluteBBox.topLeft() * m_outerRadius + m_center,
                   absoluteBBox.bottomRight() * m_outerRadius + m_center);
  QPointF topLeft(std::min(innerBBox.topLeft().x(), outerBBox.topLeft().x()),
                  std::max(innerBBox.topLeft().y(), outerBBox.topLeft().y()));
  QPointF bottomRight(
      std::max(innerBBox.bottomRight().x(), outerBBox.bottomRight().x()),
      std::min(innerBBox.bottomRight().y(), outerBBox.bottomRight().y()));

  // current real bounding box of the sector
  QRectF BBox(topLeft, bottomRight);

  QPointF xProj, yProj, proj;
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  qreal xPosX, yPosX, xPosY, yPosY;
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  QVector2D slope;

  QPointF bRectTopLeft(
      std::min(m_boundingRect.p0().x(), m_boundingRect.p1().x()),
      std::max(m_boundingRect.p0().y(), m_boundingRect.p1().y()));
  QPointF bRectBottomRight(
      std::max(m_boundingRect.p0().x(), m_boundingRect.p1().x()),
      std::min(m_boundingRect.p0().y(), m_boundingRect.p1().y()));

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  // check if the bounding box has been modified
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  if (BBox.topLeft().x() != bRectTopLeft.x() &&
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      BBox.topLeft().y() != bRectTopLeft.y() &&
      BBox.bottomRight().x() == bRectBottomRight.x() &&
      BBox.bottomRight().y() == bRectBottomRight.y()) {
    // top left corner is moving

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    // first we need to find the best projection of the new corner on the
    // diagonal line of the rectangle, so its shape won't be modified, only
    // scaled.
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    slope = QVector2D(BBox.topLeft() - BBox.bottomRight());
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    xPosX = (bRectTopLeft - BBox.topLeft()).x();
    yPosX = slope.y() * xPosX / slope.x(); // TODO : check if non zero
    xProj.setX(xPosX);
    xProj.setY(yPosX);
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    yPosY = (bRectTopLeft - BBox.topLeft()).y();
    xPosY = slope.x() * yPosY / slope.y();
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    yProj.setX(xPosY);
    yProj.setY(yPosY);
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    if (distanceBetween(xProj, QPointF(0, 0)) <
        distanceBetween(yProj, QPointF(0, 0))) {
      proj = xProj;
    } else {
      proj = yProj;
    }
    proj += BBox.topLeft();
    // then we need to adapt the shape to the new size
    qreal ratio = distanceBetween(proj, BBox.bottomRight()) /
                  distanceBetween(slope.toPointF(), QPointF(0, 0));
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    m_boundingRect.setVertex(0, proj);

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    m_innerRadius *= ratio;
    m_outerRadius *= ratio;
    m_center.setX((m_center.x() - BBox.bottomRight().x()) * ratio +
                  BBox.bottomRight().x());
    m_center.setY((m_center.y() - BBox.bottomRight().y()) * ratio +
                  BBox.bottomRight().y());
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  } else if (BBox.topLeft().x() != bRectTopLeft.x() &&
             BBox.bottomRight().y() != bRectBottomRight.y() &&
             BBox.bottomRight().x() == bRectBottomRight.x() &&
             BBox.topLeft().y() == bRectTopLeft.y()) {
    // bottom left corner is moving

    slope = QVector2D(BBox.bottomLeft() - BBox.topRight());
    xPosX = bRectTopLeft.x() - BBox.topLeft().x();
    yPosX = slope.y() * xPosX / slope.x(); // TODO : check if non zero
    xProj.setX(xPosX);
    xProj.setY(yPosX);

    yPosY = bRectBottomRight.y() - BBox.bottomRight().y();
    xPosY = slope.x() * yPosY / slope.y();

    yProj.setX(xPosY);
    yProj.setY(yPosY);

    if (distanceBetween(xProj, QPointF(0, 0)) <
        distanceBetween(yProj, QPointF(0, 0))) {
      proj = xProj;
    } else {
      proj = yProj;
    }
    proj += BBox.bottomLeft();

    m_boundingRect.setVertex(1, proj);

    // then we need to adapt the shape to the new size
    qreal ratio = distanceBetween(proj, BBox.topRight()) /
                  distanceBetween(slope.toPointF(), QPointF(0, 0));

    m_innerRadius *= ratio;
    m_outerRadius *= ratio;
    m_center.setX((m_center.x() - BBox.topRight().x()) * ratio +
                  BBox.topRight().x());
    m_center.setY((m_center.y() - BBox.topRight().y()) * ratio +
                  BBox.topRight().y());
  } else if (BBox.bottomRight().x() != bRectBottomRight.x() &&
             BBox.bottomRight().y() != bRectBottomRight.y() &&
             BBox.topLeft().x() == bRectTopLeft.x() &&
             BBox.topLeft().y() == bRectTopLeft.y()) {
    // bottom right corner is moving
    slope = QVector2D(BBox.bottomRight() - BBox.topLeft());
    xPosX = bRectBottomRight.x() - BBox.bottomLeft().x();
    yPosX = slope.y() * xPosX / slope.x(); // TODO : check if non zero
    xProj.setX(xPosX);
    xProj.setY(yPosX);

    yPosY = bRectBottomRight.y() - BBox.bottomRight().y();
    xPosY = slope.x() * yPosY / slope.y();

    yProj.setX(xPosY);
    yProj.setY(yPosY);

    if (distanceBetween(xProj, QPointF(0, 0)) <
        distanceBetween(yProj, QPointF(0, 0))) {
      proj = xProj;
    } else {
      proj = yProj;
    }
    proj += BBox.bottomRight();

    m_boundingRect.setVertex(2, proj);

    // then we need to adapt the shape to the new size
    qreal ratio = distanceBetween(proj, BBox.topLeft()) /
                  distanceBetween(slope.toPointF(), QPointF(0, 0));

    m_innerRadius *= ratio;
    m_outerRadius *= ratio;
    m_center.setX((m_center.x() - BBox.topLeft().x()) * ratio +
                  BBox.topLeft().x());
    m_center.setY((m_center.y() - BBox.topLeft().y()) * ratio +
                  BBox.topLeft().y());
  } else if (BBox.bottomRight().x() != bRectBottomRight.x() &&
             BBox.topLeft().y() != bRectTopLeft.y() &&
             BBox.topLeft().x() == bRectTopLeft.x() &&
             BBox.bottomRight().y() == bRectBottomRight.y()) {
    // top right corner is moving
    slope = QVector2D(BBox.topRight() - BBox.bottomLeft());
    xPosX = bRectBottomRight.x() - BBox.bottomRight().x();
    yPosX = slope.y() * xPosX / slope.x(); // TODO : check if non zero
    xProj.setX(xPosX);
    xProj.setY(yPosX);

    yPosY = bRectTopLeft.y() - BBox.topLeft().y();
    xPosY = slope.x() * yPosY / slope.y();

    yProj.setX(xPosY);
    yProj.setY(yPosY);

    if (distanceBetween(xProj, QPointF(0, 0)) <
        distanceBetween(yProj, QPointF(0, 0))) {
      proj = xProj;
    } else {
      proj = yProj;
    }
    proj += BBox.topRight();

    m_boundingRect.setVertex(3, proj);

    // then we need to adapt the shape to the new size
    qreal ratio = distanceBetween(proj, BBox.bottomLeft()) /
                  distanceBetween(slope.toPointF(), QPointF(0, 0));

    m_innerRadius *= ratio;
    m_outerRadius *= ratio;
    m_center.setX((m_center.x() - BBox.bottomLeft().x()) * ratio +
                  BBox.bottomLeft().x());
    m_center.setY((m_center.y() - BBox.bottomLeft().y()) * ratio +
                  BBox.bottomLeft().y());
  }

  if ((BBox.bottomRight().x() != bRectBottomRight.x() &&
       BBox.topLeft().x() != bRectTopLeft.x() &&
       BBox.bottomRight().x() - bRectBottomRight.x() ==
           BBox.topLeft().x() - bRectTopLeft.x()) ||
      (BBox.bottomRight().y() != bRectBottomRight.y() &&
       BBox.topLeft().y() != bRectTopLeft.y() &&
       BBox.bottomRight().y() - bRectBottomRight.y() ==
           BBox.topLeft().y() - bRectTopLeft.y())) {
    // every corner has moved by the same distance -> the shape is being moved
    qreal xDiff = bRectBottomRight.x() - BBox.bottomRight().x();
    qreal yDiff = bRectBottomRight.y() - BBox.bottomRight().y();

    m_center.setX(m_center.x() + xDiff);
    m_center.setY(m_center.y() + yDiff);
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  }
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  resetBoundingRect();
}

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double distanceBetween(const QPointF &p0, const QPointF &p1) {
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  return sqrt(pow(p0.x() - p1.x(), 2) + pow(p0.y() - p1.y(), 2));
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}

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void Shape2DSector::resetBoundingRect() {
  double x_min, x_max, y_min, y_max;

  if ((m_startAngle <= M_PI / 2 && m_endAngle >= M_PI / 2) ||
      (m_startAngle > m_endAngle &&
       !(m_startAngle >= M_PI / 2 && m_endAngle <= M_PI / 2))) {
    y_max = m_outerRadius;
  } else {
    y_max = std::max(sin(m_startAngle), sin(m_endAngle));
    y_max = y_max < 0 ? y_max * m_innerRadius : y_max * m_outerRadius;
  }

  if ((m_startAngle <= M_PI && m_endAngle >= M_PI) ||
      (m_startAngle > m_endAngle &&
       !(m_startAngle >= M_PI && m_endAngle <= M_PI))) {
    x_min = -m_outerRadius;
  } else {
    x_min = std::min(cos(m_startAngle), cos(m_endAngle));
    x_min = x_min > 0 ? x_min * m_innerRadius : x_min * m_outerRadius;
  }

  if ((m_startAngle <= 3 * M_PI / 2 && m_endAngle >= 3 * M_PI / 2) ||
      (m_startAngle > m_endAngle &&
       !(m_startAngle >= 3 * M_PI / 2 && m_endAngle <= 3 * M_PI / 2))) {
    y_min = -m_outerRadius;
  } else {
    y_min = std::min(sin(m_startAngle), sin(m_endAngle));
    y_min = y_min > 0 ? y_min * m_innerRadius : y_min * m_outerRadius;
  }

  if (m_startAngle > m_endAngle) {
    x_max = m_outerRadius;
  } else {
    x_max = std::max(cos(m_startAngle), cos(m_endAngle));
    x_max = x_max < 0 ? x_max * m_innerRadius : x_max * m_outerRadius;
  }

  QPointF top_left(x_min, y_max);
  QPointF bottom_right(x_max, y_min);
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  top_left += m_center;
  bottom_right += m_center;
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  m_boundingRect = RectF(top_left, bottom_right);
}

QPointF Shape2DSector::getShapeControlPoint(size_t i) const {
  double halfAngle =
      m_startAngle < m_endAngle
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          ? fmod((m_startAngle + m_endAngle) / 2., 2 * M_PI)
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          : fmod((m_startAngle + m_endAngle + 2 * M_PI) / 2, 2 * M_PI);
  double halfLength = (m_outerRadius + m_innerRadius) / 2;

  switch (i) {
  case 0:
    return QPointF(m_center.x() + cos(halfAngle) * m_outerRadius,
                   m_center.y() + sin(halfAngle) * m_outerRadius);