Commit a63d6b20 authored by Tom Stellard's avatar Tom Stellard
Browse files

Merging r280589:

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r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19 lines

AMDGPU: Fix an interaction between WQM and polygon stippling

Summary:
This fixes a rare bug in polygon stippling with non-monolithic pixel shaders.

The underlying problem is as follows: the prolog part contains the polygon
stippling sequence, i.e. a kill. The main part then enables WQM based on the
_reduced_ exec mask, effectively undoing most of the polygon stippling.

Since we cannot know whether polygon stippling will be used, the main part
of a non-monolithic shader must always return to exact mode to fix this
problem.

Reviewers: arsenm, tstellarAMD, mareko

Subscribers: arsenm, llvm-commits, kzhuravl

Differential Revision: https://reviews.llvm.org/D23131

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llvm-svn: 288105
parent 2064ab4a
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+1 −0
Original line number Diff line number Diff line
@@ -2029,6 +2029,7 @@ def SI_RETURN : PseudoInstSI <
  let hasSideEffects = 1;
  let SALU = 1;
  let hasNoSchedulingInfo = 1;
  let DisableWQM = 1;
}

let Uses = [EXEC], Defs = [EXEC, VCC, M0],
+0 −7
Original line number Diff line number Diff line
@@ -219,13 +219,6 @@ char SIWholeQuadMode::scanInstructions(MachineFunction &MF,
      markInstruction(MI, Flags, Worklist);
      GlobalFlags |= Flags;
    }

    if (WQMOutputs && MBB.succ_empty()) {
      // This is a prolog shader. Make sure we go back to exact mode at the end.
      Blocks[&MBB].OutNeeds = StateExact;
      Worklist.push_back(&MBB);
      GlobalFlags |= StateExact;
    }
  }

  return GlobalFlags;
+45 −4
Original line number Diff line number Diff line
@@ -17,17 +17,18 @@ main_body:
;CHECK-LABEL: {{^}}test2:
;CHECK-NEXT: ; %main_body
;CHECK-NEXT: s_wqm_b64 exec, exec
;CHECK: image_sample
;CHECK-NOT: exec
;CHECK: _load_dword v0,
define amdgpu_ps float @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) {
define amdgpu_ps void @test2(<8 x i32> inreg %rsrc, <4 x i32> inreg %sampler, float addrspace(1)* inreg %ptr, <4 x i32> %c) {
main_body:
  %c.1 = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %c, <8 x i32> %rsrc, <4 x i32> %sampler, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
  %c.2 = bitcast <4 x float> %c.1 to <4 x i32>
  %c.3 = extractelement <4 x i32> %c.2, i32 0
  %gep = getelementptr float, float addrspace(1)* %ptr, i32 %c.3
  %data = load float, float addrspace(1)* %gep
  ret float %data

  call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %data, float undef, float undef, float undef)

  ret void
}

; ... but disabled for stores (and, in this simple case, not re-enabled).
@@ -414,6 +415,46 @@ entry:
  ret void
}

; Must return to exact at the end of a non-void returning shader,
; otherwise the EXEC mask exported by the epilog will be wrong. This is true
; even if the shader has no kills, because a kill could have happened in a
; previous shader fragment.
;
; CHECK-LABEL: {{^}}test_nonvoid_return:
; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec
; CHECK: s_wqm_b64 exec, exec
;
; CHECK: s_and_b64 exec, exec, [[LIVE]]
; CHECK-NOT: exec
define amdgpu_ps <4 x float> @test_nonvoid_return() nounwind {
  %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
  %tex.i = bitcast <4 x float> %tex to <4 x i32>
  %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
  ret <4 x float> %dtex
}

; CHECK-LABEL: {{^}}test_nonvoid_return_unreachable:
; CHECK: s_mov_b64 [[LIVE:s\[[0-9]+:[0-9]+\]]], exec
; CHECK: s_wqm_b64 exec, exec
;
; CHECK: s_and_b64 exec, exec, [[LIVE]]
; CHECK-NOT: exec
define amdgpu_ps <4 x float> @test_nonvoid_return_unreachable(i32 inreg %c) nounwind {
entry:
  %tex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> undef, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
  %tex.i = bitcast <4 x float> %tex to <4 x i32>
  %dtex = call <4 x float> @llvm.SI.image.sample.v4i32(<4 x i32> %tex.i, <8 x i32> undef, <4 x i32> undef, i32 15, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)

  %cc = icmp sgt i32 %c, 0
  br i1 %cc, label %if, label %else

if:
  store volatile <4 x float> %dtex, <4 x float>* undef
  unreachable

else:
  ret <4 x float> %dtex
}

declare void @llvm.amdgcn.image.store.v4i32(<4 x float>, <4 x i32>, <8 x i32>, i32, i1, i1, i1, i1) #1
declare void @llvm.amdgcn.buffer.store.f32(float, <4 x i32>, i32, i32, i1, i1) #1