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Merging r280589:
------------------------------------------------------------------------ r280589 | nhaehnle | 2016-09-03 05:26:32 -0700 (Sat, 03 Sep 2016) | 19 lines AMDGPU: Fix an interaction between WQM and polygon stippling Summary: This fixes a rare bug in polygon stippling with non-monolithic pixel shaders. The underlying problem is as follows: the prolog part contains the polygon stippling sequence, i.e. a kill. The main part then enables WQM based on the _reduced_ exec mask, effectively undoing most of the polygon stippling. Since we cannot know whether polygon stippling will be used, the main part of a non-monolithic shader must always return to exact mode to fix this problem. Reviewers: arsenm, tstellarAMD, mareko Subscribers: arsenm, llvm-commits, kzhuravl Differential Revision: https://reviews.llvm.org/D23131 ------------------------------------------------------------------------ llvm-svn: 288105