Commit 21d498c9 authored by Alexey Bataev's avatar Alexey Bataev
Browse files

[SLP] Vectorize jumbled stores.

Summary:
Patch adds support for vectorization of the jumbled stores. The value
operands are vectorized and then shuffled in the right order before
store.

Reviewers: RKSimon, spatel, hfinkel, mkuper

Subscribers: llvm-commits

Differential Revision: https://reviews.llvm.org/D43339
parent 72bc291f
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+91 −16
Original line number Diff line number Diff line
@@ -2666,24 +2666,74 @@ void BoUpSLP::buildTree_rec(ArrayRef<Value *> VL, unsigned Depth,
    }
    case Instruction::Store: {
      // Check if the stores are consecutive or if we need to swizzle them.
      for (unsigned i = 0, e = VL.size() - 1; i < e; ++i)
        if (!isConsecutiveAccess(VL[i], VL[i + 1], *DL, *SE)) {
      llvm::Type *ScalarTy = cast<StoreInst>(VL0)->getValueOperand()->getType();
      // Make sure all stores in the bundle are simple - we can't vectorize
      // atomic or volatile stores.
      SmallVector<Value *, 4> PointerOps(VL.size());
      ValueList Operands(VL.size());
      auto POIter = PointerOps.begin();
      auto OIter = Operands.begin();
      for (Value *V : VL) {
        auto *SI = cast<StoreInst>(V);
        if (!SI->isSimple()) {
          BS.cancelScheduling(VL, VL0);
          newTreeEntry(VL, None /*not vectorized*/, S, UserTreeIdx,
                       ReuseShuffleIndicies);
          LLVM_DEBUG(dbgs() << "SLP: Non-consecutive store.\n");
          LLVM_DEBUG(dbgs() << "SLP: Gathering non-simple stores.\n");
          return;
        }
        *POIter = SI->getPointerOperand();
        *OIter = SI->getValueOperand();
        ++POIter;
        ++OIter;
      }

      TreeEntry *TE = newTreeEntry(VL, Bundle /*vectorized*/, S, UserTreeIdx,
                                   ReuseShuffleIndicies);
      OrdersType CurrentOrder;
      // Check the order of pointer operands.
      if (llvm::sortPtrAccesses(PointerOps, *DL, *SE, CurrentOrder)) {
        Value *Ptr0;
        Value *PtrN;
        if (CurrentOrder.empty()) {
          Ptr0 = PointerOps.front();
          PtrN = PointerOps.back();
        } else {
          Ptr0 = PointerOps[CurrentOrder.front()];
          PtrN = PointerOps[CurrentOrder.back()];
        }
        const SCEV *Scev0 = SE->getSCEV(Ptr0);
        const SCEV *ScevN = SE->getSCEV(PtrN);
        const auto *Diff =
            dyn_cast<SCEVConstant>(SE->getMinusSCEV(ScevN, Scev0));
        uint64_t Size = DL->getTypeAllocSize(ScalarTy);
        // Check that the sorted pointer operands are consecutive.
        if (Diff && Diff->getAPInt() == (VL.size() - 1) * Size) {
          if (CurrentOrder.empty()) {
            // Original stores are consecutive and does not require reordering.
            ++NumOpsWantToKeepOriginalOrder;
            TreeEntry *TE = newTreeEntry(VL, Bundle /*vectorized*/, S,
                                         UserTreeIdx, ReuseShuffleIndicies);
            TE->setOperandsInOrder();
            buildTree_rec(Operands, Depth + 1, {TE, 0});
            LLVM_DEBUG(dbgs() << "SLP: added a vector of stores.\n");

      ValueList Operands;
      for (Value *V : VL)
        Operands.push_back(cast<Instruction>(V)->getOperand(0));
          } else {
            // Need to reorder.
            auto I = NumOpsWantToKeepOrder.try_emplace(CurrentOrder).first;
            ++(I->getSecond());
            TreeEntry *TE =
                newTreeEntry(VL, Bundle /*vectorized*/, S, UserTreeIdx,
                             ReuseShuffleIndicies, I->getFirst());
            TE->setOperandsInOrder();
            buildTree_rec(Operands, Depth + 1, {TE, 0});
            LLVM_DEBUG(dbgs() << "SLP: added a vector of jumbled stores.\n");
          }
          return;
        }
      }

      BS.cancelScheduling(VL, VL0);
      newTreeEntry(VL, None /*not vectorized*/, S, UserTreeIdx,
                   ReuseShuffleIndicies);
      LLVM_DEBUG(dbgs() << "SLP: Non-consecutive store.\n");
      return;
    }
    case Instruction::Call: {
@@ -3181,15 +3231,23 @@ int BoUpSLP::getEntryCost(TreeEntry *E) {
    }
    case Instruction::Store: {
      // We know that we can merge the stores. Calculate the cost.
      MaybeAlign alignment(cast<StoreInst>(VL0)->getAlignment());
      bool IsReorder = !E->ReorderIndices.empty();
      auto *SI =
          cast<StoreInst>(IsReorder ? VL[E->ReorderIndices.front()] : VL0);
      MaybeAlign Alignment(SI->getAlignment());
      int ScalarEltCost =
          TTI->getMemoryOpCost(Instruction::Store, ScalarTy, alignment, 0, VL0);
          TTI->getMemoryOpCost(Instruction::Store, ScalarTy, Alignment, 0, VL0);
      if (NeedToShuffleReuses) {
        ReuseShuffleCost -= (ReuseShuffleNumbers - VL.size()) * ScalarEltCost;
      }
      int ScalarStCost = VecTy->getNumElements() * ScalarEltCost;
      int VecStCost =
          TTI->getMemoryOpCost(Instruction::Store, VecTy, alignment, 0, VL0);
      int VecStCost = TTI->getMemoryOpCost(Instruction::Store,
                                           VecTy, Alignment, 0, VL0);
      if (IsReorder) {
        // TODO: Merge this shuffle with the ReuseShuffleCost.
        VecStCost += TTI->getShuffleCost(
            TargetTransformInfo::SK_PermuteSingleSrc, VecTy);
      }
      return ReuseShuffleCost + VecStCost - ScalarStCost;
    }
    case Instruction::Call: {
@@ -4051,13 +4109,22 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
      return V;
    }
    case Instruction::Store: {
      StoreInst *SI = cast<StoreInst>(VL0);
      bool IsReorder = !E->ReorderIndices.empty();
      auto *SI = cast<StoreInst>(
          IsReorder ? E->Scalars[E->ReorderIndices.front()] : VL0);
      unsigned Alignment = SI->getAlignment();
      unsigned AS = SI->getPointerAddressSpace();

      setInsertPointAfterBundle(E);

      Value *VecValue = vectorizeTree(E->getOperand(0));
      if (IsReorder) {
        OrdersType Mask;
        inversePermutation(E->ReorderIndices, Mask);
        VecValue = Builder.CreateShuffleVector(
            VecValue, UndefValue::get(VecValue->getType()), E->ReorderIndices,
            "reorder_shuffle");
      }
      Value *ScalarPtr = SI->getPointerOperand();
      Value *VecPtr = Builder.CreateBitCast(ScalarPtr, VecTy->getPointerTo(AS));
      StoreInst *ST = Builder.CreateStore(VecValue, VecPtr);
@@ -5347,6 +5414,14 @@ bool SLPVectorizerPass::vectorizeStoreChain(ArrayRef<Value *> Chain, BoUpSLP &R,
                    << "\n");

  R.buildTree(Chain);
  Optional<ArrayRef<unsigned>> Order = R.bestOrder();
  if (Order) {
    // TODO: reorder tree nodes without tree rebuilding.
    SmallVector<Value *, 4> ReorderedOps(Chain.rbegin(), Chain.rend());
    llvm::transform(*Order, ReorderedOps.begin(),
                    [Chain](const unsigned Idx) { return Chain[Idx]; });
    R.buildTree(ReorderedOps);
  }
  if (R.isTreeTinyAndNotFullyVectorizable())
    return false;

+3 −4
Original line number Diff line number Diff line
@@ -11,21 +11,20 @@ define i32 @jumbled-load(i32* noalias nocapture %in, i32* noalias nocapture %inn
; CHECK-NEXT:    [[GEP_3:%.*]] = getelementptr inbounds i32, i32* [[IN_ADDR]], i64 3
; CHECK-NEXT:    [[TMP1:%.*]] = bitcast i32* [[IN_ADDR]] to <4 x i32>*
; CHECK-NEXT:    [[TMP2:%.*]] = load <4 x i32>, <4 x i32>* [[TMP1]], align 4
; CHECK-NEXT:    [[REORDER_SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
; CHECK-NEXT:    [[INN_ADDR:%.*]] = getelementptr inbounds i32, i32* [[INN:%.*]], i64 0
; CHECK-NEXT:    [[GEP_4:%.*]] = getelementptr inbounds i32, i32* [[INN_ADDR]], i64 1
; CHECK-NEXT:    [[GEP_5:%.*]] = getelementptr inbounds i32, i32* [[INN_ADDR]], i64 2
; CHECK-NEXT:    [[GEP_6:%.*]] = getelementptr inbounds i32, i32* [[INN_ADDR]], i64 3
; CHECK-NEXT:    [[TMP3:%.*]] = bitcast i32* [[INN_ADDR]] to <4 x i32>*
; CHECK-NEXT:    [[TMP4:%.*]] = load <4 x i32>, <4 x i32>* [[TMP3]], align 4
; CHECK-NEXT:    [[REORDER_SHUFFLE1:%.*]] = shufflevector <4 x i32> [[TMP4]], <4 x i32> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
; CHECK-NEXT:    [[TMP5:%.*]] = mul <4 x i32> [[REORDER_SHUFFLE]], [[REORDER_SHUFFLE1]]
; CHECK-NEXT:    [[TMP5:%.*]] = mul <4 x i32> [[TMP2]], [[TMP4]]
; CHECK-NEXT:    [[GEP_7:%.*]] = getelementptr inbounds i32, i32* [[OUT:%.*]], i64 0
; CHECK-NEXT:    [[GEP_8:%.*]] = getelementptr inbounds i32, i32* [[OUT]], i64 1
; CHECK-NEXT:    [[GEP_9:%.*]] = getelementptr inbounds i32, i32* [[OUT]], i64 2
; CHECK-NEXT:    [[GEP_10:%.*]] = getelementptr inbounds i32, i32* [[OUT]], i64 3
; CHECK-NEXT:    [[REORDER_SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> undef, <4 x i32> <i32 1, i32 3, i32 0, i32 2>
; CHECK-NEXT:    [[TMP6:%.*]] = bitcast i32* [[GEP_7]] to <4 x i32>*
; CHECK-NEXT:    store <4 x i32> [[TMP5]], <4 x i32>* [[TMP6]], align 4
; CHECK-NEXT:    store <4 x i32> [[REORDER_SHUFFLE]], <4 x i32>* [[TMP6]], align 4
; CHECK-NEXT:    ret i32 undef
;
  %in.addr = getelementptr inbounds i32, i32* %in, i64 0
+4 −5
Original line number Diff line number Diff line
@@ -92,15 +92,14 @@ define void @store_reverse(i64* %p3) {
; CHECK-NEXT:    [[ARRAYIDX11:%.*]] = getelementptr inbounds i64, i64* [[P3]], i64 3
; CHECK-NEXT:    [[TMP0:%.*]] = bitcast i64* [[P3]] to <4 x i64>*
; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x i64>, <4 x i64>* [[TMP0]], align 8
; CHECK-NEXT:    [[REORDER_SHUFFLE:%.*]] = shufflevector <4 x i64> [[TMP1]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT:    [[ARRAYIDX12:%.*]] = getelementptr inbounds i64, i64* [[P3]], i64 11
; CHECK-NEXT:    [[TMP2:%.*]] = bitcast i64* [[ARRAYIDX1]] to <4 x i64>*
; CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i64>, <4 x i64>* [[TMP2]], align 8
; CHECK-NEXT:    [[REORDER_SHUFFLE1:%.*]] = shufflevector <4 x i64> [[TMP3]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT:    [[TMP4:%.*]] = shl <4 x i64> [[REORDER_SHUFFLE]], [[REORDER_SHUFFLE1]]
; CHECK-NEXT:    [[TMP4:%.*]] = shl <4 x i64> [[TMP1]], [[TMP3]]
; CHECK-NEXT:    [[ARRAYIDX14:%.*]] = getelementptr inbounds i64, i64* [[P3]], i64 4
; CHECK-NEXT:    [[TMP5:%.*]] = bitcast i64* [[ARRAYIDX14]] to <4 x i64>*
; CHECK-NEXT:    store <4 x i64> [[TMP4]], <4 x i64>* [[TMP5]], align 8
; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT:    [[TMP6:%.*]] = bitcast i64* [[ARRAYIDX14]] to <4 x i64>*
; CHECK-NEXT:    store <4 x i64> [[TMP5]], <4 x i64>* [[TMP6]], align 8
; CHECK-NEXT:    ret void
;
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